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Benshoof, Larry A.; Hooper, Simon – Journal of Computer-Based Instruction, 1993
Investigates the effects of single- and multiple-window displays on the achievement of fourth-grade students during computer-assisted instruction by applying research-based window design guidelines. Results showed that, although there were no differences in window use, high ability students in the single window treatment demonstrated higher…
Descriptors: Academic Ability, Comparative Analysis, Computer Assisted Instruction, Courseware

Rowley, Jennifer – Journal of Information Science, 1998
Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences

Jonassen, David H.; Rohrer-Murphy, Lucia – Educational Technology Research and Development, 1999
Defines activity theory as a socio-cultural and socio-historical lens through which the interaction of human activity and consciousness within its relevant environmental context can be analyzed. Describes how activity theory can be used as a framework for analyzing activities and settings for the purpose of designing constructivist learning…
Descriptors: Constructivism (Learning), Design Preferences, Educational Environment, Educational Research

Kim, Su Hee; Eastman, Caroline M. – Journal of the American Society for Information Science, 1999
Describes an experiment in which presentation size and text length is varied in a HyperCard application. Students performed a fact-retrieval task from a reference handbook. No interaction is found between these two independent variables. Performance is significantly better for the longer texts, but no significant difference is found for the two…
Descriptors: Computer Software Development, Computer System Design, Design Preferences, Electronic Text
Hubbard, Guy – Arts & Activities, 1999
Addresses the design of highway vehicles as one means for students to learn about forms of three-dimensional art. Focuses on the Corvette, mass-produced cars like the Chrysler Concorde, the modern semi-trailer, and an antique 1931 Dusenberg Model J Murphy Aluminum Top Coupe. (CMK)
Descriptors: Aesthetics, Art Education, Art History, Design Preferences
Finnegan, John; Griffin, Jeffrey A. – eTechNotes, 2000
Focuses on the pre-design questions that a Web site designer and client need to address. Discusses the why, who, what, where, and when phases of the Web site design process. Includes a Web Site Development Form to guide site designs through the first two stages of Web site development: specification and design. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Ackermann, Ernest; Hartman, Karen – eTechNotes, 2000
Presents technical issues, design considerations and resource sites to consider when designing a Web site. Discusses fonts; colors; screen resolutions; statement of purpose; audience; content; layout; size and number of images; spacing and emphasis; browser-supported features; grammar and spelling; revision/improvement; and testing. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Priss, Uta; Old, John – Proceedings of the ASIS Annual Meeting, 1998
Presents a new technique for information access based on a combination of Geographic Information Systems (GIS) and conceptual structures as modeled in relational concept analysis. Describes a graphical interface that allows access of spatial, hierarchical, and linear data in a common manner; discusses its features and limits. (Author/AEF)
Descriptors: Access to Information, Computer Interfaces, Computer System Design, Concept Mapping

Clark, Caleb John – TechTrends, 2000
Defines a "geek" as a person in love with technology, computers, and the Internet, and suggests ways that technology-training professionals can discover their "inner geek" to improve their ability to design appropriate learning and performance systems. Presents actions to take and examples for game playing; exploring; embracing technology;…
Descriptors: Computer Attitudes, Computer Literacy, Computer Oriented Programs, Computer Software

Plass, Jan L.; Salisbury, Mark W. – Educational Technology Research and Development, 2002
Reviews currently available instructional systems design models and describes a new design model for Web-based knowledge management (KM) systems, based on a living-systems approach, and the mechanisms it contains for accommodating change and growth. Illustrates the application of the phases of the model in the development of a KM system with…
Descriptors: Computer Assisted Instruction, Computer System Design, Design Preferences, Educational Technology

Bucy, Erik P.; Lang, Annie; Potter, Robert F.; Grabe, Maria Elizabeth – Journal of the American Society for Information Science, 1999
Examines differences between the formal features of commercial versus noncommercial Web sites, and the relationship between Web page complexity and amount of traffic a site receives. Findings indicate that, although most pages in this stage of the Web's development remain technologically simple and noninteractive, there are significant…
Descriptors: Competition, Computer Attitudes, Computer Interfaces, Computer System Design
Neumann, Laura – Proceedings of the ASIS Annual Meeting, 1999
Examines the role of physical surroundings and artifacts and how they contribute to the knowledge work occurring there, based on preliminary analysis of data collected in interviews and observations of a research group over a four-month period. General issues of the interaction between information work and environment can be revealed and applied…
Descriptors: Data Analysis, Design Preferences, Employee Attitudes, Information Science

Robertson, Raymond – Performance Improvement, 1998
Describes each step of the design sequence for crafting a training resource (state a purpose, identify one or more users, describe content, develop a format, test for relevance) and discusses building a virtual-training forms network. Figures illustrate the instructional-system-development model; training forms, content, and end-users; frequently…
Descriptors: Computer Oriented Programs, Computer System Design, Design Preferences, Information Networks

McGillis, Louise; Toms, Elaine G. – College & Research Libraries, 2001
The purpose of this study was to assess usability of an academic library Web site and to better understand how faculty and students complete typical tasks using one. Despite their success in completing the tasks, participants experienced difficulties in knowing where to start and with the site's information architecture-in particular while…
Descriptors: Academic Libraries, Access to Information, Design Preferences, Higher Education
Headley, Scot – Innovate: Journal of Online Education, 2005
Scot Headley outlines five roles that online instructors can use to increase the sense of community and depth of learning in their courses; they are space planner, pacesetter, host, connector, and mirror. These roles underscore the importance of strong relationships between teacher and student, particularly in an online setting. Headley provides…
Descriptors: Online Courses, Learning Experience, Teaching Experience, Instructional Design