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Gray Atherton; Rhys Hathaway; Ingela Visuri; Liam Cross – Autism: The International Journal of Research and Practice, 2025
Tabletop role-playing games (TTRPGs) are increasingly used in therapeutic and educational settings to improve the well-being of autistic people. This study investigated the potential of TTRPGs to provide a safe space where autistic adults could develop relationships with others while also engaging in character and world-building. Eight autistic…
Descriptors: Games, Autism Spectrum Disorders, Adults, Interpersonal Relationship
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Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
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Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama
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S. Marek Muller – Communication Teacher, 2024
This original teaching idea is designed for a course unit on protest communication. It consists of a performed protest speech, dubbed the "fantastical speech," and a post-speech reflective analysis. Students utilize the subversive genre of fanfiction to compose a protest speech in which, as a fictional character, they convince their…
Descriptors: Speech Communication, Public Speaking, Fiction, Role Playing
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Rochell R. McWhorter; Gail Johnson; Julie Delello; Marilyn Young; Rob E. Carpenter – Journal of Education for Business, 2024
New business graduates often have difficulty finding suitable employment in a competitive job market. Students need direct instruction for communicating their self-competence to employers. This paper highlights a practical application of mock group interviewing (MGI) and instruction over five semesters exploring multiple practice rounds of…
Descriptors: Undergraduate Students, Business Administration Education, Employment Interviews, Employment Potential
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Miller, Katharine E. – Communication Teacher, 2023
Courses: Introduction to Corporate Communication, Introduction to Organizational Communication, Topics in Organizational Communication. Objectives: This activity aims to give students an opportunity and space to critique and examine organizational activities and business practices, and how this may impact students' future employment or consumer…
Descriptors: Aggression, Racism, Intercultural Communication, Interpersonal Communication
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Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation
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Afota, Marie-Colombe; Robinson, Melanie A. – Management Teaching Review, 2023
Work motivation is a core component of many management courses. However, its effective teaching can be hampered by the fragmentation and seeming incoherence of the various theories of work motivation. To address this challenge, we describe an interactive role-play activity that induces students to synthesize, apply, and compare several theories of…
Descriptors: Experiential Learning, Role Playing, Theories, Motivation
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Iftach, Geva; Shapira-Lishchinsky, Orly – Educational Management Administration & Leadership, 2023
The purpose of the study is to examine the ethical dilemmas among mid-level school leaders in the social-ecological context through role-play simulations. We examined simulations involving role-played ethical scenarios and group debriefings among 30 mid-level school leaders from different Israeli high schools and districts during the MA course in…
Descriptors: Ethics, Middle Management, Role Playing, Simulation
Fraidlin, Avner – ProQuest LLC, 2023
To address the concerning implications of inadequate teacher preparation and training in using classroom management, the literature highlights several steps training programs can take. Namely, this includes supplementing training curricula with dedicated courses on evidence-based classroom management practices and providing teachers with…
Descriptors: Classroom Techniques, Video Technology, Teacher Education, Instructional Material Evaluation
Bennett, Zoe – ProQuest LLC, 2023
This qualitative dissertation explores the use of an original table-top role-playing game as a framework for community-building among independent community educators who lack a central geographic nexus. The study utilized an action research approach, involving the creation and development of the game in collaboration with participants for a period…
Descriptors: Role Playing, Games, Game Based Learning, Community Education
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Tufford, Lea; Lee, Barbara; Thieu, Vivian; Zhao, Rose – Journal of Teaching in Social Work, 2023
Peer-to-peer role-play in social work education continues to have widespread use in the teaching of generalist social work skills. For many students, however, the unfamiliarity of role-playing the client in conjunction with discussing clinical concerns may lead them to become emotionally dysregulated during the social work-client encounter. To…
Descriptors: Emotional Response, Role Playing, Social Work, Professional Education
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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Sevil Akbulut Zencirci; Selma Metintas; Ferdi Kosger; Meral Melekoglu – International Journal of Developmental Disabilities, 2024
Objective: The aim of the study was to evaluate the effectiveness of a mixed method training programme in improving attitudes of senior medical students toward intellectual disability (ID). Methods: This study was a quasi-experimental intervention study conducted with the senior medical students. The intervention groups received a mixed method…
Descriptors: Foreign Countries, Medical Students, Student Attitudes, Attitudes toward Disabilities
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Starke, Jeffrey A.; Butkus, Michael A. – Journal of Civil Engineering Education, 2024
Universities employ numerous approaches to integrate ethics into programs of study that can range from faculty-led case studies integrated into course curricula (distributed model) to standalone ethics courses (consolidated model). The approach described here enhanced a distributed model in which several courses are assigned responsibility to…
Descriptors: Ethics, Problem Solving, Case Studies, Role Playing
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