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Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
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Catherine P. Bradshaw; Elise T. Pas; Jessika H. Bottiani; Katrina J. Debnam; Wendy M. Reinke; Keith C. Herman; Michael S. Rosenberg – School Psychology Review, 2018
This article presents findings from a randomized controlled trial (RCT) testing the impact of a novel coaching approach utilized as one element of the Double Check cultural responsivity and student engagement model. The RCT included 158 elementary and middle school teachers randomized to receive coaching or serve as comparisons; all participating…
Descriptors: Cultural Awareness, Faculty Development, Culturally Relevant Education, Classroom Techniques
Marquez, Brion; Marquez, Jessie; Vincent, Claudia G.; Pennefather, Jordan; Sprague, Jeffrey R.; Smolkowski, Keith; Yeaton, Pamela – Education and Treatment of Children, 2014
We describe the development and initial evaluation of the efficacy of "We Have Skills!" (WHS), a video-based social skills instructional program for early elementary school students. The components of WHS were designed to be scientifically sound, maximally useful to elementary school teachers, and effective in increasing students' social…
Descriptors: Interpersonal Competence, Pretests Posttests, Video Technology, Elementary School Students