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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students' abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to…
Descriptors: Educational Games, Class Activities, Classroom Techniques, Program Evaluation
Matthew D. Johnson – ProQuest LLC, 2015
The Good Behavior Game is an interdependent group contingency that relies on the influence of other important group members to modify challenging behaviors of a student or a group of students within the classroom. Although the Good Behavior Game possesses a long history of effective use in the research literature, there is a significant void in…
Descriptors: Evaluation, Educational Games, Special Education, Student Behavior