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W. Blake Ford; Keith C. Radley; Daniel H. Tingstrom; Brad A. Dufrene – Journal of Positive Behavior Interventions, 2020
Disruptive behavior (DB) negatively affects the learning process in various ways, interfering with the educational process of individual students, the teacher, and/or the class as a whole. Group contingency interventions, such as the Good Behavior Game (GBG), are often used classwide to provide teachers with evidence-based management strategies…
Descriptors: Behavior Problems, Student Behavior, High School Students, Grade 9
Yurchak, Stephen M. – ProQuest LLC, 2013
This action research study examined the effect of Read 180, a research-based reading intervention program, on the reading achievement among struggling readers in Grades 9-11 as measured by reading clusters on the Language Arts Literacy portion of the High School Proficiency Assessment, final English grades, and Lexile scores. Struggling readers…
Descriptors: Reading Programs, Intervention, Program Effectiveness, Reading Achievement