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W. Blake Ford; Keith C. Radley; Daniel H. Tingstrom; Brad A. Dufrene – Journal of Positive Behavior Interventions, 2020
Disruptive behavior (DB) negatively affects the learning process in various ways, interfering with the educational process of individual students, the teacher, and/or the class as a whole. Group contingency interventions, such as the Good Behavior Game (GBG), are often used classwide to provide teachers with evidence-based management strategies…
Descriptors: Behavior Problems, Student Behavior, High School Students, Grade 9
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Fallon, Lindsay M.; Marcotte, Amanda M.; Ferron, John M. – Journal of Positive Behavior Interventions, 2020
The impact of the Good Behavior Game (GBG) on students' classroom behavior has been studied for 50 years. What is less established is the impact of the GBG on students' academic progress. With emerging research in curriculum-based measurement for written expression (WE-CBM), it may be possible to observe changes in students' writing output while…
Descriptors: Educational Games, Student Behavior, Curriculum Based Assessment, Elementary School Students
Lina G. Kitson – ProQuest LLC, 2020
Problem behaviors are prevalent in schools and may result in negative effects for the students exhibiting those behaviors, teachers, and other students. Increasing on-task behaviors has been shown to minimize disruptive behaviors. The current study utilized an interdependent group contingency-based intervention, Class-Wide Function-related…
Descriptors: Intervention, Behavior Problems, Student Behavior, Elementary School Students
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Caldarella, Paul; Wills, Howard P.; Anderson, Darlene H.; Williams, Leslie – RMLE Online: Research in Middle Level Education, 2019
During the transition from the elementary to middle grades, young adolescents may become increasingly vulnerable for emotional and behavioral problems. Class-Wide Function-Related Intervention Teams for middle level school (CW-FIT MS), the independent variable examined in this study, was developed to improve teaching and learning by fostering…
Descriptors: Classroom Techniques, Student Behavior, Intervention, Early Adolescents
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Lynne, Shauna; Radley, Keith C.; Dart, Evan H.; Tingstrom, Daniel H.; Barry, Christopher T.; Lum, John D. K. – Psychology in the Schools, 2017
The purpose of this study was to investigate the effectiveness of a variation of the Good Behavior Game (GBG) in which teachers used ClassDojo to manage each team's progress. ClassDojo is a computer-based program that enables teachers to award students with points for demonstrating target behaviors. Dependent variables included class-wide…
Descriptors: Educational Games, Student Behavior, Program Effectiveness, Computer Games
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Moore, Tara C.; Alpers, Andrew J.; Rhyne, Rachael; Coleman, Mari Beth; Gordon, Jason R.; Daniels, Stephanie; Skinner, Christopher H.; Park, Yujeong – Journal of Positive Behavior Interventions, 2019
Two studies were conducted to examine the effects of a brief prompting intervention (verbal and visual reminder of classroom rules) to improve classroom behavior for an elementary student during small-group reading instruction in a special education classroom (Study 1) and for three high school students with mild disabilities in an inclusive…
Descriptors: Prompting, Intervention, Verbal Communication, Visual Stimuli
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DiPerna, James Clyde; Lei, Puiwa; Cheng, Weiyi; Hart, Susan Crandall; Bellinger, Jillian – Journal of Educational Psychology, 2018
The purpose of this study was to evaluate the efficacy of a universal social skills program, the Social Skills Improvement System Classwide Intervention Program (SSIS-CIP; Elliott & Gresham, 2007), for students in first grade. Classrooms from 6 elementary schools were randomly assigned to treatment or business-as-usual control conditions.…
Descriptors: Skill Development, Interpersonal Competence, Social Development, Elementary School Students
Bos, Johannes M.; Dhillon, Sonica; Borman, Trisha – American Institutes for Research, 2019
This is the final report of a large-scale independent evaluation of the Building Assets and Reducing Risks (BARR) model in ninth grade in eleven high schools in Maine, California, Minnesota, Kentucky, and Texas. This sample of schools included large and small schools in urban, suburban, and rural areas, serving students from a wide range of…
Descriptors: Grade 9, High Schools, High School Freshmen, Program Effectiveness
Borman, Trisha H.; Bos, Johannes M.; O'Brien, Brenna C.; Park, So Jung; Liu, Feng – American Institutes for Research, 2018
The Building Assets, Reducing Risks (BARR) model is a comprehensive, strength-based approach to education that aims to improve achievement for all students by improving a school's effectiveness at building relationships, leveraging real-time student data, and capitalizing on the strengths of each student. The U.S. Department of Education's…
Descriptors: Models, Program Effectiveness, High Schools, Program Evaluation
Rutschow, Elizabeth Zachry; Cullinan, Dan; Welbeck, Rashida – MDRC, 2012
Improving the success of academically underprepared students who are in need of developmental (or remedial) education is a key challenge facing community colleges today. Many of these students enter college with little awareness of these institutions' expectations or a clear model for how to make effective decisions about their academic careers.…
Descriptors: Community Colleges, Developmental Studies Programs, Program Effectiveness, Two Year College Students
Christina Clark Tuttle; Brian Gill; Philip Gleason; Virginia Knechtel; Ira Nichols-Barrer; Alexandra Resch – Mathematica Policy Research, Inc., 2013
The Knowledge Is Power Program (KIPP) is a rapidly expanding network of public charter schools whose mission is to improve the education of low-income children. As of the 2012-2013 school year, 125 KIPP schools are in operation in 20 different states and the District of Columbia (DC). Ultimately, KIPP's goal is to prepare students to enroll and…
Descriptors: Middle Schools, Charter Schools, Middle School Students, Economically Disadvantaged