Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Grade 10 | 2 |
Grade 11 | 2 |
Grade 9 | 2 |
High School Students | 2 |
High School Teachers | 2 |
Learner Engagement | 2 |
Program Effectiveness | 2 |
21st Century Skills | 1 |
Active Learning | 1 |
Behavior Modification | 1 |
Behavior Problems | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Journal Articles | 1 |
Education Level
Grade 10 | 2 |
Grade 11 | 2 |
Grade 9 | 2 |
High Schools | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 12 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Alabama | 1 |
Louisiana | 1 |
North Carolina | 1 |
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 2 |
W. Blake Ford; Keith C. Radley; Daniel H. Tingstrom; Brad A. Dufrene – Journal of Positive Behavior Interventions, 2020
Disruptive behavior (DB) negatively affects the learning process in various ways, interfering with the educational process of individual students, the teacher, and/or the class as a whole. Group contingency interventions, such as the Good Behavior Game (GBG), are often used classwide to provide teachers with evidence-based management strategies…
Descriptors: Behavior Problems, Student Behavior, High School Students, Grade 9
ICF International, 2020
Purpose: The purpose of this two-year study was to assess the impact of the CORE program, a model that integrates technology and active learning modules in high schools by providing multi-disciplinary teams of teachers and administrators with professional development and resources to support the development of students' non-cognitive skills and…
Descriptors: High School Students, Program Effectiveness, Technology Integration, Active Learning