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Lenhart, Lisa A.; Roskos, Kathleen A.; Brueck, Jeremy; Liang, Xin – Journal of Research in Childhood Education, 2019
Increasing young children's vocabulary remains one of the most challenging areas of early literacy instruction. Progress has been made in identifying techniques that, while often complex, work to implement routinely. This study examines the effects of an easy-to-implement technique, say-tell-do-play (STDP), that integrates proven "active…
Descriptors: Vocabulary Development, Direct Instruction, Teaching Methods, Emergent Literacy
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Allee-Herndon, Karyn A.; Roberts, Sherron Killingsworth; Hu, BiYing; Clark, M. H.; Stewart, Martha Lue – Early Childhood Education Journal, 2022
The research literature well establishes that adverse conditions, such as poverty, can affect children's cognitive development and academic achievement. Educators are challenged to translate these understandings into instructional practices grounded in research that best meet the needs of students, especially students living in poverty who are at…
Descriptors: Play, Kindergarten, Young Children, Emergent Literacy
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Strauss, Annaly M.; Bipath, Keshni – South African Journal of Childhood Education, 2020
Background: This article is based on a study that aimed at finding out how pre-primary teachers integrate directed play into literacy teaching and learning. Play is a platform through which young children acquire language. Aim: This study uses an action research approach to understand how guided play benefits incidental reading and expands…
Descriptors: Vocabulary Development, Sight Vocabulary, Word Recognition, Play
Kame'enui, Edward J., Ed.; Baumann, James F., Ed. – Guilford Publications, 2012
This highly regarded work brings together prominent authorities on vocabulary teaching and learning to provide a comprehensive yet concise guide to effective instruction. The book showcases practical ways to teach specific vocabulary words and word-learning strategies and create engaging, word-rich classrooms. Instructional activities and games…
Descriptors: Reading Difficulties, Play, Vocabulary, Learning Strategies
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games