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Showing 1 to 15 of 24 results Save | Export
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Potter, John; Cowan, Kate – Global Studies of Childhood, 2020
This article takes as its starting point a recognition of play as meaning-making, and the playground as a rich and dynamic 'meaning-makerspace' where children draw moment-to-moment, rapidly and readily on the multiple resources available to them to make signs of their interest evident. These resources are drawn from their own lifeworlds, folkloric…
Descriptors: Play, Playgrounds, Elementary School Students, Video Games
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Blomgren, Henriette – Journal of Pedagogy, 2023
The aim of the article is to analyse aesthetic encounters in Danish early childhood and care (ECEC) centres and create knowledge of and a language for aesthetics as sensitive encounters and vibrant matters between humans and the world. The article thus challenges traditional assumptions about and understandings of aesthetics as simply impression,…
Descriptors: Aesthetics, Early Childhood Education, Child Care, Kindergarten
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Eckhoff, Angela – International Journal of Early Childhood, 2017
This research documents the use of digital media by young children in outdoor play spaces. The research was conducted at a child care center on an urban university campus in the southeastern USA. The research employed a participatory design and used a qualitative, reflexive approach to include the child's voice, ideas, and understandings of their…
Descriptors: Young Children, Play, Child Care Centers, Urban Areas
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Smith, Kate – Literacy, 2021
This study highlights the potential of play to support young children's mark-making and writing and, in turn, shows how writing can become a driver of play. By detailing elements of this symbiotic relationship, the intention was for teachers as practitioner-researchers to deepen their professional knowledge of how best to support young children in…
Descriptors: Play, Writing (Composition), Faculty Development, Knowledge Base for Teaching
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Edwards, Susan; Bird, Jo – Journal of Early Childhood Research, 2017
Early childhood education settings are characterized by the use of play-based learning and the assessment of children's play by teachers to promote further learning. A problem with technology use in early childhood settings is that little is known about how children learn to use technologies through play. This lack of knowledge makes it difficult…
Descriptors: Early Childhood Education, Young Children, Play, Teaching Methods
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Nel, Anca; Joubert, Ina; Hartell, Cycil – South African Journal of Childhood Education, 2017
This qualitative study makes recommendations to help teachers understand how an outdoor learning environment could be designed and used to enrich perceptual development through sensory and motor stimulation for the Grade R learner. This was done by establishing design principles that create better teaching and learning environments from the…
Descriptors: Teacher Attitudes, Outdoor Education, Motor Development, Sensory Experience
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Marsh, Jackie – Teachers College Record, 2017
Background: The study reported in this article focuses on an exploration of the role and nature of play in young children's use of toys that connect physical and digital domains. Purpose: The purpose of the article is to explore the nature of the connections that are made in play that transverses physical and virtual domains. The article draws on…
Descriptors: Young Children, Toys, Play, Parent Surveys
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Huh, Youn Jung – Early Child Development and Care, 2017
This study explores young children's digital game play outside of the home as a means of surviving and thriving in modern spaces that limit young children's participation by looking at four digital game-playing three-year-old children. In this ethnographic study, critical theory is used to examine how modern public spaces (e.g., a grocery market,…
Descriptors: Young Children, Computer Games, Video Games, Play
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Adams, Megan – International Research in Early Childhood Education, 2016
The increasing trend of world trade that supports globalisation has expanded the movement of families across countries (Thomas & Kearney, 2008). There is limited research exploring the everyday settings at home and school as families' experience new countries due to one or both parent's employment with international companies. One area that…
Descriptors: Young Children, Case Studies, Video Technology, Interviews
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Kroll, Linda R. – Early Child Development and Care, 2017
This case study examines the development of self-regulation, socially, cognitively and emotionally, through the use of play in the curriculum in five preschool classrooms for children ages 2-5 years old at a university laboratory school. Five teachers were interviewed about their deliberate use of play to support the development of self-regulation…
Descriptors: Case Studies, Role, Child Development, Play
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Bird, Jo; Colliver, Yeshe; Edwards, Susan – Early Child Development and Care, 2014
Participatory research methods argue that young children should be enabled to contribute their perspectives on research seeking to understand their worldviews. Visual research methods, including the use of still and video cameras with young children have been viewed as particularly suited to this aim because cameras have been considered easy and…
Descriptors: Young Children, Video Technology, Photography, Participatory Research
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Loizou, Eleni; Charalambous, Nasia – Journal of Research in Childhood Education, 2017
This study aims to unfold the framework of empowerment pedagogy by describing an approach of listening to the children, supporting their rights, and enhancing participation through the lens of a learning community. The authors draw from the literature that acknowledges children as active agents and supports them in participating in their daily…
Descriptors: Teaching Methods, Communities of Practice, Guidelines, Participant Observation
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Cinquemani, Shana – Art Education, 2014
In this article, the author discusses some of the photographs and videos that her students produced, and shares how their artwork serves as one way that, when given freedom and choice, children will incorporate violent play into their artmaking activities. The author argues that these images are not evidence of inherently violent, dangerous, or…
Descriptors: Art Activities, Art Expression, Childrens Art, Video Technology
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Atwood-Blaine, Dana; Huffman, Douglas – International Journal of Science and Mathematics Education, 2017
This article explores the impact of an augmented reality iPad-based mobile game, called The Great STEM Caper, on students' interaction at a science center. An open-source, location-based game platform called ARIS (i.e. Augmented Reality and Interactive Storytelling) was used to create an iPad-based mobile game. The game used QR scan codes and a…
Descriptors: Educational Games, Handheld Devices, Science Teaching Centers, Science Education
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Bauman, Jamie – Studying Teacher Education, 2015
This self-study of pretend gunplay in my Transitional Kindergarten (TK) classroom was designed to guide me in not only improving my practice within the classroom, but also informing the development of sound classroom policies related to pretend gun-and-weapons play that balance children's developmental needs with my commitment to peace and…
Descriptors: Transitional Programs, Kindergarten, Play, Children
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