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Zakrzewski, Jennifer – Mathematics Teaching in the Middle School, 2015
Digital books or e-books have revolutionized the way we access books and information. Students no longer spend hours paging through books at the library to gather information in order to write a paper. Now, they turn to a computer, tablet, or other mobile devices and search the Web. As we continue into the twenty first century, schools are being…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Concepts, Technology Uses in Education
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Thibaut, Patricia; Curwood, Jen Scott; Carvalho, Lucila; Simpson, Alyson – Learning, Media and Technology, 2015
With the introduction of digital tools and online connectivity in primary schools, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on the architecture of productive learning networks framework, we examine the affordances and limitations of an upper primary learning network and focus on how the digital and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Rosenfeld, Malke; Johnson, Marquetta; Plemons, Anna; Makol, Suzanne; Zanskas, Meghan; Dzula, Mark; Mahoney, Meg Robson – Teaching Artist Journal, 2014
Writing about the teaching artist practice should mean writing about art making. As both teacher and artist, the authors are required to be cognizant of their own art-making processes, both how it works and why it is important to them, in order to make this process visible to their students. They also need the same skills to write about how and…
Descriptors: Art Activities, Art Education, Writing (Composition), After School Programs
Parker, Susan – Robert Wood Johnson Foundation, 2011
Youth rarely receive opportunities to craft their own strategies around health and wellness within contexts relevant to them. From 2009 to 2010, the Institute of Play, based in New York, developed Being Me, a social networking site, to enable sixth-graders at the Quest to Learn public school to explore, discover and document a range of ideas…
Descriptors: Video Technology, Play, Electronic Publishing, Social Networks