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Deepika Gupta – Contemporary Education Dialogue, 2025
The contemporary school ethos is marked by an incursion of technological forces. In India, school systems have begun accepting internet technology and gadgets as enabling tools for learning. The technology-driven climate is dramatically transforming the methods of learning history. The adoption of digital technology in Indian school system has…
Descriptors: History Instruction, Influence of Technology, Foreign Countries, Indians
James B. Howell; Lamont E. Maddox – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Inquiry-based learning is not common in secondary geography classrooms in the United States. The goal of this initial foray into design-based research was to maximize the potential of online video-case technology to disrupt this trend and support geography teachers in enacting high-quality problem-based geographic inquiry (PBGI). Informed by…
Descriptors: Secondary School Teachers, Secondary School Students, Problem Based Learning, Geography Instruction
Paoletti, Gisella – Research on Education and Media, 2022
In this note, we analyse the use of gestures and gazes by a group of university lecturers while distance teaching. We investigated the video lessons produced and recorded by 22 lecturers, with the purpose of spotting the presence of signalling behaviours such as glances aimed at drawing the attention to parts of the screen, or pointing gestures,…
Descriptors: Nonverbal Communication, Human Body, Eye Movements, College Faculty
Cheng, Kun-Hung – Journal of Research on Technology in Education, 2022
This study aimed to understand what role teachers consider the immersive virtual field trip (VFT) system to play in primary school classrooms. There were 19 teachers' perceptions of immersive VFTs for educational purposes explored. The interview transcripts were analyzed using the phenomenographic method. The results showed that, for usability…
Descriptors: Elementary School Teachers, Teacher Attitudes, Field Trips, Computer Simulation
Kershnee Sevnarayan; Ntshimane Elphas Mohale – Interactive Learning Environments, 2024
This article aimed to understand how students in distance education experience challenges with e-learning tools in their learning. Specifically, it aimed to identify challenges students experienced with the implementation of podcasts and vodcasts and how lecturers responded to these challenges. The research context for the article is an Academic…
Descriptors: Electronic Learning, Technology Uses in Education, Barriers, Audio Equipment
Dan Martin – Journal of Response to Writing, 2024
Educators have been using video feedback (VF) to respond to student writing for several decades. Most qualitative and quantitative research on VF has thoroughly demonstrated that students want more video comments along with written feedback (WF). Despite the research supporting the advantages of VF, very few studies identify the labor and time…
Descriptors: Video Technology, Feedback (Response), College Faculty, Intellectual Disciplines
Vallade, Jessalyn I.; Kaufmann, Renee; Frisby, Brandi N.; Martin, Joe C. – Communication Education, 2021
Given the opportunities new technologies afford students and instructors, this mixed methods, longitudinal study examined factors impacting college students' behavioral intentions for adopting virtual reality (VR) headsets and 360° video for public speaking rehearsals. Using the technology acceptance model, quantitative findings suggest that both…
Descriptors: Educational Technology, Technology Uses in Education, Public Speaking, Video Technology
Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
Seb Dianati; Franciele Spinelli; Alicia Gazmuri Sanhueza – Australasian Journal of Educational Technology, 2024
Vlogs, asynchronous video blogs where individuals film themselves to share personal experiences, have been widely used in educational settings. This study explores the integration of Microsoft Flip (Flip), a vlogging platform, in higher education, focusing on its use by academics during a 3-year pilot preceding institution-wide adoption. Grounded…
Descriptors: Social Media, Video Technology, Electronic Publishing, College Faculty
Hefter, Markus H. – Technology, Knowledge and Learning, 2023
The rising prevalence of online courses and ubiquitous smartphone use pose challenges to researchers and instructors. Open questions concern the effectiveness of digital interventions under unsupervised non-lab conditions, as well as potential associations between interruptions, smartphone usage, and learning. We experimentally tested a web-based…
Descriptors: Online Courses, Educational Technology, Telecommunications, Handheld Devices
Jongho Moon; Dongwoo Lee – International Electronic Journal of Elementary Education, 2023
We explore the multifaceted role of elementary school teachers in implementing classroom-based Movement Integration (MI) to promote physical activity among children. While many factors and barriers can influence the successful execution of MI activities, understanding the nature and use of MI video resources remains unexplored. Therefore, we focus…
Descriptors: Elementary School Teachers, Movement Education, Physical Activities, Curriculum Implementation
Loo, Michelle – ProQuest LLC, 2023
Based on the Technology Acceptance Model (TAM) (Davis et al., 1989), this research examines the variables of perceived usefulness and perceived ease of use as predictors of video creation usage after software training. To gain a comprehensive understanding of the technology adoption process, the study also employed the Learning Adoption Trajectory…
Descriptors: Value Judgment, Usability, Predictor Variables, Computer Software
Griggs, Nicole; Moore, Roxanne – Journal of Special Education Technology, 2023
Learners confront many different types of barriers in their learning environment depending on their diverse identities. This paper considers the barriers experienced by Black and Brown learners and learners with disabilities. Universal Design for Learning (UDL) is a framework created to remove barriers during the planning stage of curriculum…
Descriptors: African American Students, Students with Disabilities, Racial Discrimination, Disability Discrimination
Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
Lewohl, Joanne M. – International Journal of Educational Technology in Higher Education, 2023
The current cohort of undergraduate students is often said to value technology and is assumed to prefer immersive, interactive, and personalized learning experiences. In contrast, many educators recognise the value of face-to-face classes and believe that attending class positively impacts student performance. A novel teaching strategy, including…
Descriptors: Undergraduate Students, In Person Learning, Lecture Method, Workshops