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Serkan Gürsan; Menekse Seden Tapan-Broutin; Jale Ipek – Journal of Educational Technology and Online Learning, 2023
This research evaluated the influence of technology-based teaching models on the development of critical thinking abilities in elementary school mathematics teacher candidates, as measured using Facione's (1990) criteria. The research was conducted with fourth-grade students studying in the Faculty of Education, Elementary Mathematics Education at…
Descriptors: Critical Thinking, Technology, Grade 4, Elementary School Teachers
Feng Li; Liang Cheng; Xi Wang; Xiaona He; Yiyu Wang – SAGE Open, 2023
This study compares the effects of Spherical Video-Based Virtual Reality (SVVR) and Conventional Video (CV) on students' writing achievement and motivation. A quasi-experimental method was used in a primary school's Chinese Descriptive Article Writing courses. Twenty-eight fourth-grade students were randomly divided into two groups. In the SVVR…
Descriptors: Video Technology, Computer Simulation, Influence of Technology, Student Motivation
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Renshaw, Peter; Jackson, Kirsty; Mortlock, Harriet; Tooth, Ron – Journal of Environmental Education, 2023
This paper considers how digital technologies contribute to awakening primary-school children's enchantment with local places. We draw upon Bennett and Thoreau to theorize enchantment and adopt "enchantment as method" from Stainova to guide the research process. We analyze the contrasting digital artifacts produced by three children…
Descriptors: Educational Technology, Elementary School Students, Video Technology, Student Attitudes
Rebecca Woodard; Amanda R. Diaz; Nathan C. Phillips; Maria Varelas; Rachelle Tsachor; Rebecca Kotler; Ronan Rock; Miguel Melchor – Literacy, 2024
A team of literacy, science, and theatre educators have been working to engage children in an urban public school system in the United States through embodied performances, where students embody and dramatise science ideas. This study focuses on one fourth-grade classroom when instruction was done remotely due to Covid-19. Children in the class…
Descriptors: Elementary School Students, Educational Technology, Science Instruction, Teacher Collaboration
Examining Educators' Perceptions of Video Demonstration Lessons in Literacy Professional Development
Stephen Winton; Laveria Hutchinson; Jie Zhang; Grace Lee – Texas Journal of Literacy Education, 2024
This study examined the perceptions of participants regarding the use of embedded video demonstration lessons during literacy professional development sessions. The videos were captured in an urban elementary classroom and modeled two new literacy strategies. Based on survey responses from 160 kindergarten through fifth grade elementary school…
Descriptors: Teacher Attitudes, Video Technology, Literacy Education, Faculty Development
Girmen, Pinar; Kaya, Mehmet Fatih; Kiliç, Zeynep – International Technology and Education Journal, 2021
The aim of this study was to explore the experiences of primary school fourth grade students about an implementation of technology-supported process writing approach within the scope of Turkish course. This study used a qualitative methodology. The participants were selected using the typical case sampling method, a purposive sampling method. A…
Descriptors: Technology Integration, Video Technology, Process Approach (Writing), Writing Skills
Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Kelly, Katie; Cameron Likens, Alyssa – Reading Teacher, 2023
When preservice teachers were no longer able to visit schools due to the pandemic, their university professor partnered with an alum who teaches fourth grade to design and implement virtual book clubs. The preservice teachers created book trailers for the fourth graders to view and choose from for their book club. The groups connected using a…
Descriptors: COVID-19, Pandemics, Partnerships in Education, Preservice Teachers
The Effects of Story Mapping and Video Modeling on Reading Comprehension in Students with Hyperlexia
Kimberly Keebler Dresner – ProQuest LLC, 2024
Up until third grade, reading instruction is focused on learning to read, while in fourth grade and up, students begin reading to learn (Annie E. Casey Foundation, 2024; Grunke et al., 2013). This reading with purpose includes increasing critical thinking skills and using newfound reading skills to understand complex subjects such as math and…
Descriptors: Video Technology, Reading Comprehension, Reading Achievement, Models
Cristina Menescardi; Aida Carballo-Fazanes; Núria Ortega-Benavent; Isaac Estevan – Journal of Motor Learning and Development, 2024
The Canadian Agility and Movement Skill Assessment (CAMSA) is a valid and reliable circuit-based test of motor competence which can be used to assess children's skills in a live or recorded performance and then coded. We aimed to analyze the intrarater reliability of the CAMSA scores (total, time, and skill score) and time measured, by comparing…
Descriptors: Interrater Reliability, Evaluators, Scoring, Psychomotor Skills
Ayten, Basak Kasa; Polater, Canan – International Journal of Education and Literacy Studies, 2021
In today's world where technology develops rapidly and young people keep up with this technology, students should both improve their digital literacy and make their learning permanent. Digital storytelling is also a method where the student is active in the learning environment and improves his technological literacy. The present study aims to…
Descriptors: Values Education, Story Telling, Technological Literacy, Teacher Attitudes
Girmen, Pinar; Özkanal, Ümit; Dayan, Gökhan – Universal Journal of Educational Research, 2019
The aim of this study is to define the role of digital storytelling in improving writing skills. The study was designed as an action research. The study sample consisted of 22 fourth grade students in a public elementary school in Eskisehir, Turkey. Data were collected in 2017-2018 fall term through full participant observation, researcher's…
Descriptors: Foreign Countries, Educational Technology, Language Arts, Computer Uses in Education
Jared R. Morris; Elizabeth M. Hughes; David Lee – Learning Disabilities: A Contemporary Journal, 2024
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with Learning Disabilities (LD) who were receiving special education…
Descriptors: Direct Instruction, Video Technology, Numeracy, Numbers