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Understanding High School Students' Perception of Nature and Time Spent Outdoors across Demographics
Bonnell, Kory J.; Hargiss, Christina L. M.; Norland, Jack E. – Applied Environmental Education and Communication, 2019
The purpose of this study was to assess high school students' perceptions of nature and the amount of time they spend outdoors. More than 200 tenth graders from different demographic locations in Minnesota, USA were surveyed to understand their perceptions of nature, their attitude towards it, as well as to gauge what activities students were…
Descriptors: High School Students, Student Attitudes, Grade 10, Natural Resources
Farrell, Shannon L.; Neeser, Amy E.; Bishoff, Carolyn – College & Research Libraries, 2017
Academic libraries develop collections and services for scholars who use video games in teaching and research. However, there are no assessments of related information and technology needs. The authors conducted 30 semi-structured interviews to gather data about these needs and understand how the University of Minnesota Libraries can facilitate…
Descriptors: Video Games, Educational Games, Research Universities, Qualitative Research
Gentile, Douglas A.; Berch, Olivia N.; Choo, Hyekyung; Khoo, Angeline; Walsh, David A. – Developmental Psychology, 2017
Mass media have numerous effects on children, ranging from influencing school performance to increased or reduced aggression. What we do not know, however, is how media availability in the bedroom moderates these effects. Although several researchers have suggested that bedroom media may influence outcomes by displacing other activities (the…
Descriptors: Mass Media Effects, Family Environment, Hypothesis Testing, Age Differences
Dong, Xiao; Yoshida, Ken; Stoffregen, Thomas A. – Journal of Experimental Psychology: Applied, 2011
Everyday experience suggests that drivers are less susceptible to motion sickness than passengers. In the context of inertial motion (i.e., physical displacement), this effect has been confirmed in laboratory research using whole body motion devices. We asked whether a similar effect would occur in the context of simulated vehicles in a visual…
Descriptors: Video Games, Diseases, Motion, Visual Perception
Mathur, Charu; Stigler, Melissa; Lust, Katherine; Laska, Melissa – Health Education & Behavior, 2014
Little is known about the complex patterning of weight-related health behaviors in 2-and 4-year college students. The objective of this study was to identify and describe unique classes of weight-related health behaviors among college students. Latent class analysis was used to identify homogenous, mutually exclusive classes of nine health…
Descriptors: Body Weight, Health Behavior, College Students, Two Year College Students
Ceglowski, Deborah Ann; Bacigalupa, Chiara – Journal of Research in Childhood Education, 2007
This two-year descriptive study of purposefully selected Minnesota families included interviews with 94 children who either were currently enrolled in or had attended child care programs. Children from 1 to 18 years old recalled playmates, daily activities, schedules, discipline methods, special events, bullies, and characteristics of well-liked…
Descriptors: Recreational Activities, Video Games, Literacy, Child Care
Shaw, Frederic E., Ed. – Centers for Disease Control and Prevention, 2008
The "Morbidity and Mortality Weekly Report" ("MMWR") Series is prepared by the Centers for Disease Control and Prevention (CDC). Data in the weekly "MMWR" are provisional, based on weekly reports to CDC by state health departments. This issue of "MMWR" contains the following studies: (1) Youth Risk Behavior…
Descriptors: Death, Heart Disorders, Acquired Immunodeficiency Syndrome (AIDS), Sexually Transmitted Diseases