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Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Daniel Gutiérrez-Ujaque; Monica Montserrat Degen – Journal of Geography in Higher Education, 2024
The COVID-19 pandemic has revealed an alarming chasm between traditional higher education pedagogies and the lived experiences of students, posing new challenges to educators worldwide . Addressing this, our study proposes a curricular paradigm shift that foregrounds sensory and embodied learning. Influenced by a Critical Pedagogy of Place…
Descriptors: Learning Activities, Teaching Styles, Sensory Experience, Educational Environment