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Gregory R. Goldsmith; Miranda L. Aiken; Hector M. Camarillo-Abad; Kamal Diki; Daniel L. Gardner; Mario Stipcic; Javier F. Espeleta – CBE - Life Sciences Education, 2024
There is widespread recognition that undergraduate students in the life sciences must learn how to work in teams. However, instructors who wish to incorporate teamwork into their classrooms rarely have formal training in how to teach teamwork. This is further complicated by the application of synonymous and often ambiguous terminology regarding…
Descriptors: Barriers, Teamwork, Undergraduate Students, College Faculty
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Anders Gustafsson – The Mathematics Educator, 2024
Team-based learning (TBL) is a flipped classroom model, where small group discussions and peer learning play a central role. Some of its features, such as scalability to large classes and a high degree of structure, together with a well-documented success rate in other fields, could make TBL an attractive option for the mathematics educator…
Descriptors: Teamwork, Cooperative Learning, Mathematics Instruction, Group Discussion
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Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
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Evans, Nancy – Journal of Teaching and Learning with Technology, 2022
In computer technology, statistics, and business courses that I have taught over the past decade, students have worked in groups/teams. I assumed students communicated with teammates within the Learning Management System (LMS). In 2017, I was surprised to discover students were using GroupMe. To help me understand the attraction, I signed up for a…
Descriptors: Computer Mediated Communication, Computer Software, Performance Based Assessment, Cooperative Learning
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Hebles, Melany; Yániz-Álvarez-de-Eulate, Concepción; Alonso-Dos-Santos, Manuel – Journal of Technology and Science Education, 2022
The main purpose of this study was to design and validate a scale to assess the teamwork competency of undergraduate students (TCS, Teamwork Competency Scale). The research instrument designed and subjected to validation has nine specific dimensions: Collective effectiveness, learning orientation, group goal setting, planning and coordination,…
Descriptors: Teamwork, Competence, Measures (Individuals), Student Attitudes
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Itzhaki, Michal; Katz Leurer, Michal; Warshawski, Sigalit; Avrech Bar, Michal – Teaching in Higher Education, 2023
Interprofessional collaboration (IPC) improves communication between healthcare workers and healthcare delivery. This study aimed to explore the reflections of final year health professions students on their preparedness for IPC. Participants were 183 fourth-year nursing, occupational therapy (OT), and physical therapy (PT) students. Data were…
Descriptors: Health Services, Interprofessional Relationship, Teamwork, Nursing Students
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Moffett, Jenny; Cassidy, Dara – Online Learning, 2023
There is increasing interest in the application of game-based learning approaches to education. Educators across a wide range of contexts are using digital games such as educational escape rooms to promote learner motivation and support skills development. Whilst the literature describes multiple game-based learning theories that can underpin such…
Descriptors: Educational Games, Puzzles, Design, Thinking Skills
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Jessica Sperling; Menna Mburi; Megan Gray; Lorrie Schmid; Ann Saterbak – International Journal of STEM Education, 2024
Background: Students' academic self-efficacy maximizes likelihood for success and retention, yet prior research suggests that historically underrepresented (minoritized) undergraduate students in higher education and in college-level engineering show lower self-efficacy, which has been linked to histories of systemic exclusion. To address such…
Descriptors: Engineering Education, Design, College Freshmen, Self Efficacy
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Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
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Vered Vaknin-Nusbaum; Israel Rachevski – Journal of Learning Disabilities, 2024
This study examined whether there are differences between Israeli students with learning disabilities (LD) and their typically developing peers with regard to their 21st-century skills according to their self-report and whether the differences between the two groups are greater in postsecondary education than in high school--an aim that had not…
Descriptors: Foreign Countries, Students with Disabilities, Learning Disabilities, 21st Century Skills
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Natalie S. Vandepol; Ashley Shade – Journal of Microbiology & Biology Education, 2024
The ubiquity and ease with which microbial cells disperse over space is a key concept in microbiology, especially in microbial ecology. The phenomenon prompted Baas Becking's famous "everything is everywhere" statement that now acts as the null hypothesis in studies that test the dispersal limitation of microbial taxa. Despite covering…
Descriptors: Experiential Learning, Learner Engagement, Undergraduate Students, Scientific Concepts
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Julia Sonnenberg-Klein; Edward J. Coyle – IEEE Transactions on Education, 2024
Contribution: This longitudinal study modeled student leadership growth in a course sequence supporting long-term, large-scale, multidisciplinary projects embedded in faculty research. Students (half from computer science, computational media, electrical engineering, and computer engineering) participated for 1-4 semesters. Background: Project-…
Descriptors: College Faculty, Teacher Researchers, Student Projects, Active Learning
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Clark, Daniel A.; Murphy, Walter – Teaching of Psychology, 2021
Psychology instructors have reported that it is common for students to not know how to cite sources correctly. Therefore, the authors created a classroom game to help students learn to cite sources in different scenarios. The game involved students submitting names of celebrities and fictitious dates of publication and then using those submissions…
Descriptors: Psychology, Guides, Citations (References), Teaching Methods
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Sotak, Kristin Lee; Abraham, Steven E. – Journal of Education for Business, 2021
To help instructors teach students the meaning of negotiations, and to help students understand the different types of negotiations, we developed the "Negotiate to Survive" activity. In this activity, students work in teams to participate in both distributive and integrative negotiations, in an effort to help them understand the…
Descriptors: Business Administration Education, Business Communication, Teamwork, Undergraduate Students
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Havenga, Marietjie; Swart, Athur James – European Journal of Engineering Education, 2022
Problem-based learning is an active student-centred approach, which requires engineering students to work together in solving real-world problems. This study aims to review the incorporation of cooperative learning principles in an introductory first-year engineering course that aimed to develop students' group skills while working on…
Descriptors: Engineering Education, Problem Based Learning, Student Projects, Undergraduate Students
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