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Showing 16 to 30 of 2,288 results Save | Export
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Meina Zhu; Min Young Doo; Sara Masoud; Yaoxian Huang – Education and Information Technologies, 2025
This study examines the influences of learners' motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants' motivation, self-monitoring, self-management, and learning…
Descriptors: Student Satisfaction, Differences, Undergraduate Students, Graduate Students
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Kaye Cleary; Gayani Samarawickrema; Trudy Ambler; Daniel Loton; Thomas Krcho; Trish McCluskey – British Journal of Educational Studies, 2024
This Australian university case study explores the transition to emergency, remote teaching (ERT) in an intensive Block Model curriculum during the COVID-19 pandemic. An online survey investigated academics' experiences of factors that helped or hindered their transition. A thematic analysis of the data revealed a symbiotic relationship between…
Descriptors: Foreign Countries, COVID-19, Pandemics, Electronic Learning
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Mary Katherine Watson; Elise M. Barrella; Kevin Skenes – Journal of Civil Engineering Education, 2024
At the onset of the COVID-19 pandemic, The Citadel transitioned from a face-to-face to an emergency online modality. We conducted a study to track changes in self-directed learning readiness (SDLR) among engineering students during the Spring 2020 semester, including trends based on demographic, performance, and cognitive load factors. SDLR was…
Descriptors: Independent Study, Undergraduate Students, Engineering Education, COVID-19
Belinda Post McFerren – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how online undergraduate students describe their use of instructional videos and their perceptions of the ease of use, usefulness, and enjoyment of instructional videos in colleges in the southeastern United States. According to the Technology Acceptance Model (TAM), the use of…
Descriptors: Undergraduate Students, Electronic Learning, Technology Uses in Education, Instructional Films
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Christopher W. Norfolk; Timothy Ellis – Chemical Engineering Education, 2024
The effect of digital tools (pre-lab videos and 3D models of experimental equipment) on student's performance of a typical lab assignment was studied quantitatively; for some students, these digital tools replaced physical access to the equipment. These students also participated in focus groups and gave good suggestions to make the digital tools…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
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Sayed Mohamad Soleimani; Martin Jaeger; Alanoud Faheiman; Abdel Rahman Alaqqad – Quality in Higher Education, 2024
This study determines the critical success factors for students and academic staff when applying and evaluating online delivery methods in colleges and universities in Kuwait. The recently implemented eLearning systems and methods in the country, due to the COVID-19 pandemic, are evaluated and the perception of the eLearning system is gauged.…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Academic Achievement
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Jill Oeding; Theresa Gunn; Jamie Seitz – Open Praxis, 2024
This quantitative study is designed to help educational institutions and instructors make informed decisions regarding the use of online proctoring software. The researchers studied the impact of proctoring software in online courses by comparing the final grades of two groups of online, undergraduate students who took the same online course with…
Descriptors: Supervision, Computer Software, Online Courses, Grades (Scholastic)
Jeremy Bernier – ProQuest LLC, 2024
Play has been discussed by mathematicians and mathematics educators as essential to mathematical progress and has been widely acknowledged to have a role in learning. Yet, play is rarely acknowledged, leveraged, or studied for mathematics learners beyond early childhood. Moreover, there are theoretical and empirical challenges with designing for…
Descriptors: Problem Solving, Play, Puzzles, Undergraduate Students
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Hung-Tao M. Chen; Katelyn L. McClure; Thomas W. Morris – Technology, Knowledge and Learning, 2024
Picture-in-Picture (PIP) is an effective lecture video design that includes a screen capture video in the center and the instructor's talking head in one corner. Few research studies have directly investigated the usage of PIP lecture design by non-native English-speaking (NNES) instructors. The current study investigated the effects of PIP…
Descriptors: Undergraduate Students, Electronic Learning, Video Technology, Native Speakers
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Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
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Fatma Betül Kurnaz; Esin Ergün; Mustafa Adibatmaz – Journal of Educational Technology and Online Learning, 2024
The present study intends to evaluate the degree to which online university students' academic self-perceptions predict variations in student engagement. The relational screening method was employed in this research. Data were collected from a total of 653 university students, 113 male and 539 female. The Student Engagement Scale (SES) and the…
Descriptors: Undergraduate Students, Online Courses, Distance Education, Self Concept
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Scott M. Pickett; Andrea T. Kozak; Daniel J. Lanni; Andrew S. Warnke; Philippe Gaillard; Nicole L. Jarrett – Journal of American College Health, 2024
Objective: The current study aimed to examine whether brief online stress reduction exercises supplemented with sleep improvement strategies would reduce stress, arousal, and sleep difficulties in college students who were not required to use the sleep improvement strategies for participation. Participants: A sample of 114 college student…
Descriptors: Undergraduate Students, Electronic Learning, Metacognition, Relaxation Training
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Christopher M. Seitz; Jeffrey L. Lennon; Muhsin Michael Orsini; Lauren Elliot; Margaret Lloyd; Fin Findley – Discover Education, 2024
Purpose: This study explored undergraduate college students' opinions of the CDC's online "Solve the Outbreak" (StO) game, a recommended aid in higher education for teaching concepts epidemiological outbreak investigations. Methods: The study was conducted as a game debriefing, in which 16 students enrolled in an undergraduate-level…
Descriptors: Undergraduate Students, Student Attitudes, Epidemiology, Games
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Necati Vardar; Çagri Gümüs; Mehmet Akif Gündüz – Turkish Online Journal of Educational Technology - TOJET, 2024
Distance education and e-learning have become pivotal during the COVID-19 pandemic, offering a solution to maintain education continuity amidst restrictions. This study delves into the application of the Technology Acceptance Model (TAM) to assess the acceptance and utilization of e-learning among university students, with a particular focus on…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, COVID-19
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Playfoot, David – Teaching of Psychology, 2023
Background: The flipped classroom method requires that students engage with homework before coming to the classroom so that class time can be spent on active and collaborative learning exercises. Research has demonstrated that this can improve student performance versus traditional lecturer-led teaching methods. Objective: During the COVID-19…
Descriptors: Flipped Classroom, Undergraduate Students, Statistics Education, Outcomes of Education
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