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Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Xie, Lei; Kogut, Ashlynn; Beyerlein, Michael; Boehm, Rodney – European Journal of Engineering Education, 2021
This grounded theory research examined the actions mentors take to help student teams. We interviewed nine mentors from an engineering competition using semi-structured interviews. We studied the interactions between mentors and student teams and identified nine mentoring actions: initiating the relationship, strategies to develop thinking, active…
Descriptors: Teamwork, Mentors, Grounded Theory, Competition
Lin, Hoi Yan; You, Jia – Journal of Education and Learning, 2021
"Pulse of the Profession," published by Project Management Institutes (2017), reported that failed projects always lacked (a) clearly defined objectives to measure progress and (b) poor communication between team members. Minimizing communication costs and maximizing trust levels are essential to improve the efficiency of team…
Descriptors: Teamwork, Performance Factors, Cooperative Learning, Active Learning
Collofello, Jim; Fox, Derek; Jamieson, Leah H.; Johnson, Bart M.; Loughman, Joshua; Morgan, Jim; Oakes, William C.; Schoepf, Jared; Smith, Crystal – Advances in Engineering Education, 2021
The EPICS Program was created in 1995 with the dual purposes of improving engineering education and addressing compelling needs within our communities. The model broke with many traditional academic traditions, involving students in multidisciplinary teams of students from first-year to fourth years for multiple semesters or even years on projects…
Descriptors: Engineering Education, Service Learning, Higher Education, Undergraduate Students
Toader, Andra F.; Kessler, Thomas – Creativity Research Journal, 2018
This study aimed to enhance understanding of team creativity by investigating the type of team mental models that team members develop during their work on a creative problem solving task. We hypothesized that teams that develop dissimilar team mental models, compared to similar and complementary team mental models, will achieve a higher…
Descriptors: Teamwork, Goal Orientation, Predictor Variables, Creativity
Payne, Corey; Crippen, Kent J. – Journal of Research in Science Teaching, 2023
Persistence is a major issue facing students, particularly those who are both female and from underrepresented ethnic minorities (URM). A closer look at the variables affecting their commitment and capacity for continuing the pursuit of their goal allows us to better design support systems that bolster persistence. This study tests a structural…
Descriptors: Chemistry, Science Instruction, Correlation, Teaching Methods
Stoica, Michael; Hickman, Thomas M.; Yong, Liu; Smith, Russell E. – Journal of Teaching in International Business, 2023
The paper presents the results of an investigation into the virtual teamwork of culturally mixed teams engaged in common projects in international settings. Data was collected from students attending four different universities on four continents (Asia, Europe, North America, and South America). They worked for a semester, in virtual teams, to…
Descriptors: International Trade, Business Administration Education, Teamwork, Computer Simulation
Rittinger, Eric R. – Journal of Political Science Education, 2020
A growing literature highlights the benefits of playing the classic board game Diplomacy in international relations (IR) courses. But how exactly can it help students to learn not only about different IR theories, but also about what it means to "use" a theory in the first place? To address this question, I highlight my experiences…
Descriptors: International Relations, Public Affairs Education, Game Based Learning, Introductory Courses
Hoffenson, Steven; Fay, Brendan – Advances in Engineering Education, 2021
In product design, there is often a disconnect between the engineers creating the product and the marketing team determining the best characteristics for the product. The research areas of "design for market systems" and "decision-based design" seek to bridge that disconnect through quantitative approaches that facilitate…
Descriptors: Engineering Education, Marketing, Decision Making, Design
Bradley, Evan D.; Bata, Michelle; Gibbon, Heather M. Fitz; Ketcham, Caroline J.; Nicholson, Brittany A.; Pollock, Meagen – Scholarship and Practice of Undergraduate Research, 2017
Mentoring research and development often uses a mentor-protégé model, but research often takes place in teams. In this exploratory study, the authors identify the structures and prevalence of multi-mentoring teams by surveying undergraduate researchers about the people who helped them and the support they received. Research teams were common, and…
Descriptors: Mentors, Undergraduate Students, Student Research, Research Projects
Lavi, Rea; Dori, Yehudit Judy; Wengrowicz, Niva; Dori, Dov – IEEE Transactions on Education, 2020
Contribution: A rubric for assessing the systems thinking expressed in conceptual models of technological systems has been constructed and assessed using a formal methodology. The rubric, a synthesis of prior findings in science and engineering education, forms a framework for improving communication between science and engineering educators.…
Descriptors: Models, Engineering Education, Teamwork, Scoring Rubrics
Yoshino, Rui T.; Pinto, Marcela Marçal A.; Pontes, Joseane; Treinta, Fernanda Tavares; Justo, João F.; Santos, Max M. D. – European Journal of Engineering Education, 2020
The current industrial revolution demands a revolution on teaching methodologies at all levels, particularly for higher education. Here, we present an efficient model to teach technologies associated with Industry 4.0 (I4.0) in undergraduate engineering courses. The first step was identifying the main skills required for an I4.0 practitioner and…
Descriptors: Undergraduate Students, Engineering Education, Industry, Teaching Methods
Hammond, Augustine; Albert, Craig Douglas – Journal of Political Science Education, 2020
Academic institutions and programs are increasingly using experiential learning and simulations with the observation that these pedagogical devices not only facilitate knowledge but they also provide an opportunity for skills and attitudinal development. The article seeks to determine the effect of experiential learning through simulations on…
Descriptors: Experiential Learning, Active Learning, Simulation, Models
Hora, Matthew T.; Benbow, Ross J.; Smolarek, Bailey B. – Change: The Magazine of Higher Learning, 2018
Graduate employability has increasingly become the key measure of a college and university's value. The focus on the economic returns to education is much more than an American trend, as postsecondary leaders all over the world are increasingly preoccupied with proving to skeptical legislators that their students are getting jobs after they…
Descriptors: Employment Potential, Undergraduate Study, Undergraduate Students, Models
Guo, Zhang; Barmaki, Roghayeh – Australasian Journal of Educational Technology, 2020
Automatic assessment and evaluation of team performance during collaborative tasks is key to the research on learning analytics and computer-supported cooperative work. There is growing interest in the use of gaze-oriented cues for evaluating the collaboration and cooperativeness of teams. However, collecting gaze data using eye-trackers is not…
Descriptors: Teamwork, Cooperative Learning, Comparative Analysis, Computer Assisted Instruction