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Yang, Hui-Ling; Wu, Wei-Pang – International Journal of Information and Communication Technology Education, 2017
This study investigated the online flow frequency among college students in regard to different internet activities, and analyzed the effect of flow frequency on internet addiction. This study surveyed 525 undergraduate internet users in Taiwan by using convenience sampling to question participants. In this paper, analysis of variance (ANOVA) was…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Computer Use
Lin, Chun-Wen – Education, 2018
Some of the key issues in pedagogy are the way of students' peer learning, collaboration, and team work at school. Friendship quality is essential for academic achievement by peer learning and team work. In line with that, the aim of the present study is to examine the associations between variables that are positive perception, deliberative…
Descriptors: Undergraduate Students, Structural Equation Models, Friendship, Positive Attitudes
Lai, Ching-San – Journal of Education in Science, Environment and Health, 2018
The major purpose of this study was to investigate whether or not the inquiry-based method is effective in improving students' learning in STEM (Science, Technology, Engineering, and Mathematics) education. Both quantitative and qualitative methods were used. A total of 73 college students studying Information Technology (IT) were chosen as…
Descriptors: Inquiry, Active Learning, STEM Education, Computer Science Education
Yeldham, Michael – Innovation in Language Learning and Teaching, 2018
This study investigated the effect of formulaic language on L2 learners' ability to decode words in listening texts. One possibility was that formulas would facilitate listening by reducing the need to process every word of the sequences. However, a contrasting possibility was that the commonly reduced nature of formulaic words would hinder…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, Listening Skills
Chang, Yevvon Yi-Chi; Chiou, Wen-Bin – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Self-efficacy toward science learning has been shown to play a crucial role in determining students' motivation and achievements. Social cognitive theory proposes that positive and negative task outcomes affect mastery experiences from which self-efficacy develops. The current research examined whether prior level of self-efficacy would serve as a…
Descriptors: Self Efficacy, Engineering Education, Foreign Countries, Equipment
Hsu, Ting-Chia; Chang, Shao-Chen; Liu, Nan-Cen – Educational Technology & Society, 2018
This study employed an eye-tracking machine to record the process of peer assessment. Each web page was divided into several regions of interest (ROIs) based on the frame design and content. A total of 49 undergraduate students with a visual learning style participated in the experiment. This study investigated the peer assessment attitudes of the…
Descriptors: Eye Movements, Measurement, Peer Evaluation, Web Sites
Han, Der-Yan; Chen, Sue-Huei – Journal of College Student Development, 2015
The Attitudes Toward Seeking Professional Psychological Help Scale has been applied widely. However, there is no complete report on the reliability and validity of its Chinese version (ATSPPHS-C). A total of 353 Taiwanese undergraduates completed the ATSPPHS-C, Help-Seeking Willingness Scale, Symptom Check List-90R, and Marlowe-Crowne Social…
Descriptors: Foreign Countries, Help Seeking, Rating Scales, Psychometrics
Chou, I-Chia – International Journal of Education and Literacy Studies, 2018
Vocabulary knowledge is considered important in second and foreign language learning because learners' insufficient vocabulary has been consistently reported as a significant problem in their achievement of second-language (L2) learning. Despite of numerous vocabulary studies, few of them have implemented a learner-centered and interactive…
Descriptors: Foreign Countries, Vocabulary Development, Student Attitudes, Curriculum Implementation
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Chen, Zhi-Hong; Chen, Sherry Y.; Chien, Chih-Hao – Educational Technology & Society, 2017
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games
Bai, Yin; Chang, Te-Sheng – Innovations in Education and Teaching International, 2016
Classroom interaction experience is one of the main parts of students' learning lives. However, surprisingly little research has investigated students' perceptions of classroom interaction with different attendance policies across different class sizes in the higher education system. To elucidate the effects of class size and attendance policy on…
Descriptors: Class Size, Attendance, Foreign Countries, Student Attitudes
Yang, Jie Chi; Lin, Yi Lung; Liu, Yi-Chun – Environmental Education Research, 2017
Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behavior change. However, not every learner can benefit from this support. There is a need to examine how human factors affect learners' reactions to digital games for…
Descriptors: Educational Games, Teaching Methods, Video Games, Technology Uses in Education
Shen, Kuan-Ming; Lee, Min-Hsien; Tsai, Chin-Chung; Chang, Chun-Yen – International Journal of Science Education, 2016
In the area of science education research, studies have attempted to investigate conceptions of learning, approaches to learning, and self-efficacy, mainly focusing on science in general or on specific subjects such as biology, physics, and chemistry. However, few empirical studies have probed students' earth science learning. This study aimed to…
Descriptors: Undergraduate Students, Earth Science, Self Efficacy, Correlation
Huang, Rui-Ting; Tang, Tzy-Wen; Lee, Yi Ping; Yang, Fang-Ying – Australasian Journal of Educational Technology, 2017
Increasing attention has been paid to mobile learning studies. However, there is still a dearth of studies investigating the moderating effect of proactive personality on mobile learning achievements. Accordingly, the primary purpose of this study is not only to investigate the key elements that could improve the effectiveness and efficiency of…
Descriptors: Personality Traits, Handheld Devices, Telecommunications, Role
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning