NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stein, Sarah; Hart, Simon; Keaney, Philippa; White, Richard – Open Praxis, 2017
The rising cost of textbooks is influencing students' choice of courses, as well as the quality of their learning experience once they are enrolled in a course, according to recent studies. This paper builds on those studies by exploring the possible effects that textbook costs may be having on study behaviours of students at one New Zealand…
Descriptors: Foreign Countries, Textbooks, Costs, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Butson, Russell; Thomson, Carla – Journal of Research Practice, 2011
In a recent study of undergraduates' use of information and communication technologies to support their academic work, we asked students to make video recordings of their personal study sessions. Our motivation was to capture their study practice as it occurred rather than relying solely on self-reports of their perceived or remembered practice.…
Descriptors: Undergraduate Students, Video Technology, Study Habits, Technology Uses in Education