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Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
Isaias, Pedro; Issa, Tomayess; Pena, Nuno – Journal of Information Systems Education, 2014
When developing and working with various types of devices from a supercomputer to an iPod Mini, it is essential to consider the issues of Human Computer Interaction (HCI) and Usability. Developers and designers must incorporate HCI, Usability and user satisfaction in their design plans to ensure that systems are easy to learn, effective,…
Descriptors: Thinking Skills, Information Systems, Skill Development, Units of Study
Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education
Al-Saggaf, Yeslam; Burmeister, Oliver K. – Computer Science Education, 2012
This exploratory study compares and contrasts two types of critical thinking techniques; one is a philosophical and the other an applied ethical analysis technique. The two techniques analyse an ethically challenging situation involving ICT that a recent media article raised to demonstrate their ability to develop the ethical analysis skills of…
Descriptors: Foreign Countries, Case Studies, Information Technology, Computer Science Education
Dennis, Sonya Maria – ProQuest LLC, 2013
There has been a steady decline of majors in the disciplines of science, technology, engineering, and mathematics ("STEM majors"). In an effort to improve recruitment and retention in "STEM" majors, an active-learning methodology--"peer-led team learning" ("PLTL")--was implemented by the participating…
Descriptors: Computer Science Education, STEM Education, Peer Teaching, Teamwork
Miller, Craig S.; Settle, Amber – ACM Transactions on Computing Education, 2011
Specifying file references for hypertext links is an elementary competence that nevertheless draws upon core computational thinking concepts such as tree traversal and the distinction between relative and absolute references. In this article we explore the learning effects of different instructional strategies in the context of an introductory…
Descriptors: Computers, Drills (Practice), Computer Literacy, Thinking Skills
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
Ben Youssef, Belgacem; Berry, Barbara – International Journal of Technology and Design Education, 2012
Spatial thinking skills are vital for success in everyday living and work, not to mention the centrality of spatial reasoning in scientific discoveries, design-based disciplines, medicine, geosciences and mathematics to name a few. This case study describes a course in spatial thinking and communicating designed and delivered by an…
Descriptors: Thinking Skills, Spatial Ability, Communication Skills, Undergraduate Students
Carbonaro, Mike; Szafron, Duane; Cutumisu, Maria; Schaeffer, Jonathan – Computers & Education, 2010
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female participation in Computing Science. Experiments…
Descriptors: Females, Computers, Grade 10, Thinking Skills
Korkmaz, Ozgen – Journal of Educational Computing Research, 2012
The present study aims to reveal the impact of students' critical thinking and logico-mathematical intelligence levels of students on their algorithm design skills. This research was a descriptive study and carried out by survey methods. The sample consisted of 45 first-year educational faculty undergraduate students. The data was collected by…
Descriptors: Foreign Countries, Undergraduate Students, Intelligence, Measures (Individuals)
Webb, Heidi Cornelia – ProQuest LLC, 2013
Advances in technology have caused high schools to update their computer science curricula; however there has been little analogous attention to technology-related education in middle schools. With respect to computer-related knowledge and skills, middle school students are at a critical phase in life, exploring individualized education options…
Descriptors: Middle School Students, Computer Science Education, Computer Literacy, Thinking Skills
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Sonteya, Thembela; Seymour, Lisa – Journal of Information Technology Education: Research, 2012
The increase in adoption of business process management (BPM) and service oriented architecture (SOA) has created a high demand for qualified professionals with a plethora of skills. However, despite the growing amount of literature available on the topics of BPM and SOA, little research has been conducted around developing a detailed list of…
Descriptors: Foreign Countries, Information Systems, Competence, Job Skills
Renumol, V. G.; Janakiram, Dharanipragada; Jayaprakash, S. – ACM Transactions on Computing Education, 2010
Identifying the set of cognitive processes (CPs) a student can go through during computer programming is an interesting research problem. It can provide a better understanding of the human aspects in computer programming process and can also contribute to the computer programming education in general. The study identified the presence of a set of…
Descriptors: Protocol Analysis, Classification, Cognitive Processes, Thinking Skills
Usener, Claus A.; Majchrzak, Tim A.; Kuchen, Herbert – Interactive Technology and Smart Education, 2012
Purpose: To overcome the high manual effort of assessments for teaching personnel, e-assessment systems are used to assess students using information systems (IS). The purpose of this paper is to propose an extension of EASy, a system for e-assessment of exercises that require higher-order cognitive skills. The latest module allows assessing…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Computer Assisted Testing