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Nicholas Alan Lytle – ProQuest LLC, 2020
It is becoming increasingly necessary for every child to have experience with 21st century Computational Thinking (CT) skills including learning to program. Considerable efforts have been made within the last two decades including the development and widespread use of novice-friendly block-based programming environments such as Scratch and Snap!…
Descriptors: Scaffolding (Teaching Technique), Elementary Secondary Education, Instructional Design, 21st Century Skills
Adadan, Emine; Oner, Diler – Australian Journal of Teacher Education, 2018
This mixed method study aimed to examine if, and then potentially how, the level of preservice teachers' metacognitive awareness (MA) influences their reflective thinking on their teaching practicum experiences in the context of web-based portfolio construction. Data sources included two sets of reflection task responses and a Likert-type…
Descriptors: Preservice Teachers, Metacognition, Thinking Skills, Practicums
Fronza, Ilenia; El Ioini, Nabil; Corral, Luis – ACM Transactions on Computing Education, 2017
Computational Thinking (CT) has been recognized as one of the fundamental skills that all graduates should acquire. For this reason, motivational concerns need to be addressed at an early age of a child, and reaching students who do not consider themselves candidates for science, technology, engineering, and mathematics disciplines is important as…
Descriptors: Teaching Methods, Computer Software, Thinking Skills, Computer Science Education
Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Donley, Kevin S. – ProQuest LLC, 2018
The fundamentals of computer science are increasingly important to consider as critical educational and occupational competencies, as evidenced by the rapid growth of computing capabilities and the proliferation of the Internet in the 21st century, combined with reimagined national education standards. Despite this technological and social…
Descriptors: Computer Science Education, Programming, Programming Languages, Computation
Shilo, Gila; Ragonis, Noa – Journal of Further and Higher Education, 2019
A central issue in the design of curricula for all school levels is the development of the learners' high-order thinking skills and metacognitive skills. Among such required skills is the ability to solve problems. The literature dealing with the development of problem-solving skills is vast and primarily addresses the scientific disciplines, even…
Descriptors: Thinking Skills, Metacognition, Problem Solving, Linguistics
Lester, Li-Jen; Dalat-Ward, Yaprak – Information Systems Education Journal, 2019
Cyberethics in IT remains a hot-button issue for higher education institutions and governments worldwide as high numbers of violations continue to surface globally. Since unethical behavior in IT knows no boundaries and college students are a growing portion of the population of cybercitizens studies in cyberethics is a necessity. By reinforcing…
Descriptors: Professionalism, Ethics, Information Technology, College Students
Lakanen, Antti-Jussi; Kärkkäinen, Tommi – ACM Transactions on Computing Education, 2019
Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the…
Descriptors: Program Effectiveness, Programming, Outreach Programs, Intervention
Richard, Gabriela T.; Giri, Sagun; Ashley, Robert William – AERA Online Paper Repository, 2017
As digital and physical fabrication kits become increasingly accessible to novice and youth design and maker activities, efforts are continuing to investigate ways that computing can be inclusive, accessible and culturally responsive. An effort that demonstrates promise for equity is combining multiple toolkits that tap into different affordances…
Descriptors: High School Students, Grade 9, Manufacturing, Shared Resources and Services
Drachova, Svetlana V.; Hallstrom, Jason O.; Hollingsworth, Joseph E.; Krone, Joan; Pak, Rich; Sitaraman, Murali – ACM Transactions on Computing Education, 2015
Undergraduate computer science students need to learn analytical reasoning skills to develop high-quality software and to understand why the software they develop works as specified. To accomplish this central educational objective, this article describes a systematic process of introducing reasoning skills into the curriculum and assessing how…
Descriptors: Undergraduate Students, Computer Science Education, Logical Thinking, Thinking Skills
Angeli, Charoula; Voogt, Joke; Fluck, Andrew; Webb, Mary; Cox, Margaret; Malyn-Smith, Joyce; Zagami, Jason – Educational Technology & Society, 2016
Adding computer science as a separate school subject to the core K-6 curriculum is a complex issue with educational challenges. The authors herein address two of these challenges: (1) the design of the curriculum based on a generic computational thinking framework, and (2) the knowledge teachers need to teach the curriculum. The first issue is…
Descriptors: Computer Science Education, Elementary School Curriculum, Curriculum Design, Pedagogical Content Knowledge
Andalibi, Mehran – International Journal of Higher Education, 2019
In the study herein aimed at incorporating the entrepreneurship mindset early on in the engineering curriculum of undergraduate students via a final project of an introductory programming course with MATLAB. Students were asked to find a need on campus, in the society, or in the market with a business potential and write a standalone application…
Descriptors: Creative Thinking, Engineering Education, Problem Solving, Entrepreneurship
Sentance, Sue; Csizmadia, Andrew – Education and Information Technologies, 2017
Computing is being introduced into the curriculum in many countries. Teachers' perspectives enable us to discover what challenges this presents, and also the strategies teachers claim to be using successfully in teaching the subject across primary and secondary education. The study described in this paper was carried out in the UK in 2014 where…
Descriptors: Teacher Attitudes, Elementary Secondary Education, Foreign Countries, Thinking Skills
Chen, Guanhua – ProQuest LLC, 2018
This study is part of a larger design study that iteratively improves a robotics programming curriculum as well as a computational thinking (CT) instrument. Its focus was majorly on CT assessment and particularly on an online CT instrument with logging functionality that can store a student's problem-solving process by recording interactions…
Descriptors: Elementary School Students, Test Construction, Cognitive Tests, Computer Assisted Testing