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Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
Sung, Pei-Fen – Journal of Curriculum Studies, 2020
While Western and established democracies are wary of teaching students about national identities and aspire to broaden the framework of history education, the Republic of China (Taiwan) is still struggling to construct a Taiwanese identity to safeguard its freedom from the Chinese historical narrative. As the divide between Taiwan and China grew,…
Descriptors: Democracy, History, Nationalism, Self Concept