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Yoseph Gebrehiwot Tedla; Hsiu-Ling Chen – Education and Information Technologies, 2025
Critical thinking (CT) is among the core abilities students need to acquire to overcome the unprecedented and ever-changing challenges of the 21st century and beyond. To facilitate the attainment of CT, numerous researchers worldwide have conducted empirical studies focusing on leveraging computer-supported collaborative learning (CSCL) to improve…
Descriptors: Computer Mediated Communication, Cooperative Learning, Critical Thinking, Teaching Methods
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
Tiffany A. Roman; Elizabeth Boling – Educational Technology Research and Development, 2024
K-12 educators who engage their students in designing using digital technologies face the challenge of teaching the act of designing in classroom contexts, yet books and articles on the topic of design processes and methods tend to focus on the instruction of design strategies for adult learners rather than children. One framework, the Informed…
Descriptors: Cooperative Learning, Peer Relationship, Design, Teaching Methods
Federica Granello; Alessandro Cuder; Eleonora Doz; Sandra Pellizzoni; Maria Chiara Passolunghi – European Journal of Psychology of Education, 2025
Math self-competence beliefs, namely, math self-efficacy and math self-concept, are crucial factors in sustaining math learning. Since there is a lack of literature on interventions targeting math self-competence beliefs in middle school students, the aim of this systematic review is to provide a narrative synthesis of the characteristics of…
Descriptors: Mathematics Skills, Self Efficacy, Self Concept, Mathematics Instruction
Dasantila Sherifi; Yuane Jia; Thomas J. Hunt; Memory Ndanga – Discover Education, 2023
Student engagement is critical for meaningful learning and can be impacted by teaching methods, tools, and course content. Online student engagement continues to be challenging because online classes offer fewer ways to engage with professors, peers, and the university than in-person classes. PlayPosit is a video teaching tool that incorporates…
Descriptors: Student Projects, Cooperative Learning, Learner Engagement, Undergraduate Students
Sung, Hanall – ProQuest LLC, 2023
While the challenges of collecting multiple streams of digital trace data are diminishing with the help of the rapid development of learning technologies, the challenges of analyzing and understanding multimodal interactions remain substantial. Diverse multimodal data sources, such as digital tool use, speech, gesture, and more, can make it…
Descriptors: STEM Education, Teaching Methods, Learning Processes, Cooperative Learning
Alberto A. P. Cattaneo; Frank De Jong; José L. Ramos; Sirpa Laitinen-Väänänen; Margus Pedaste; Äli Leijen; Alessia Evi-Colombo; Ricardo Monginho; Marije Bent; Erick Velasquez-Godinez; Rik Van Steenbergen – European Journal of Teacher Education, 2024
The educational potential of video is a long-lasting, multi-faceted topic, and the affordances of technological advancement have recently revitalised this discussion. However, teachers are still far from competently integrating or becoming accustomed to video-based pedagogy, especially in collaborative pedagogy. To provide teachers and teacher…
Descriptors: Foreign Countries, Higher Education, Teacher Education, Video Technology
Anitha, D.; Kavitha, D. – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this research study is to explore simple collaborative technique for teaching mathematics and thus improving the problem solving skills of the students. Better pedagogic activities are required to motivate the students to perceive mathematics as a subject that stimulates problem-solving skills required for engineers.…
Descriptors: Problem Solving, Skill Development, Technology Uses in Education, Cooperative Learning
Daniel Dougherty – Journal of the Scholarship of Teaching and Learning, 2024
In the era of remote learning courses, the humanities instructor struggled more than most to translate the many familiar techniques of close reading to the unfamiliar realm of technology. Oftentimes instructors have depended on facsimiles of traditional methods: a shared passage annotated by the class digitally, or small groups sent to individual…
Descriptors: Documentation, Humanities, Critical Reading, Distance Education
Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
Darmawansah Darmawansah; Dzul Rachman; Febiyani Febiyani; Gwo-Jen Hwang – Education and Information Technologies, 2025
Argumentation is a complex skill essential for English as a Foreign Language (EFL) students to effectively use their English language and reasoning abilities in writing and speaking. Constructing arguments without proper collaborative scaffolding and technological support can be cognitively demanding. Generative artificial intelligence (Gen AI) in…
Descriptors: Artificial Intelligence, Cooperative Learning, Persuasive Discourse, Scripts
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Hamadi, Mostafa; El-Den, Jamal; Azam, Sami; Sriratanaviriyakul, Narumon Cherry – Research and Practice in Technology Enhanced Learning, 2021
Despite the considerable body of literature on social media (SM)'s use as formal educational tools within universities, little has been done to provide a comprehensive adoption framework for SM as cooperative learning (CL) instruments. Nonetheless, the pedagogical arguments for SM's use in HE have theory support. This paper proposes an original SM…
Descriptors: Social Media, Teaching Methods, Educational Technology, Technology Uses in Education
Le Quan Ly; Matthew Kearney – Irish Educational Studies, 2024
This study adopts a robust systematic literature review (SLR) to investigate the use of mobile devices to support learning (mobile learning) in university science education. It analyses 24 high quality studies over the past decade to generate insights into contemporary mobile learning developments in relation to settings, applications and…
Descriptors: College Science, Science Instruction, College Students, Handheld Devices