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Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
Takahiro Terao – Applied Measurement in Education, 2024
This study aimed to compare item characteristics and response time between stimulus conditions in computer-delivered listening tests. Listening materials had three variants: regular videos, frame-by-frame videos, and only audios without visuals. Participants were 228 Japanese high school students who were requested to complete one of nine…
Descriptors: Computer Assisted Testing, Audiovisual Aids, Reaction Time, High School Students
Xue Yang – Education and Information Technologies, 2024
Mobile devices have increased exponentially in the past decades and the rapid development of digital technology has provided rich soil for the growth of mobile learning (m-learning), which is a more convenient means of learning because of no limitations of space and time. Applying the stimulus-organism-response (S-O-R) framework, this study…
Descriptors: Electronic Learning, Learning Processes, Stimuli, Attention Span
Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig – British Journal of Educational Technology, 2024
Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background…
Descriptors: Multisensory Learning, Computer Simulation, Handheld Devices, Learner Engagement
Simpson, A. Chloe; Taliaferro, Andrea Ruth – TEACHING Exceptional Children, 2021
While assistive technology is often suggested as a way to increase, maintain, or improve functional ability for individuals with disabilities within physical activity (PA) settings, cost and availability of such items are often noted as barriers. In recent years, 3D printing has become available to the general public through the adoption of 3D…
Descriptors: Assistive Technology, Students with Disabilities, Adapted Physical Education, Printing
Mon, Chit Su; Yap, Kian Meng; Ahmad, Azlina – Electronic Journal of e-Learning, 2021
Educational entertainment or edutainment is a popular approach to allow learners experience a fun learning environment while acquiring knowledge. Currently, this approach is widely used and has promising benefits, whereby not only it provides a fun learning environment but also cause learners to hardly notice the learning process. However, as…
Descriptors: Visual Impairments, Blindness, Students with Disabilities, Educational Technology
Kolitsky, Michael A. – Journal of Science Education for Students with Disabilities, 2019
The geologic method of stratigraphy which studies the structure of the earth by making layers was employed with 3D laser cutting techniques to make more easily defined tactile regions in templates of cells, tissues and anatomic regions containing muscles and bones. Templates were made audio responsive by hand-drilling a small hole in a template…
Descriptors: Science Education, Tactual Perception, Stimuli, Teaching Methods
Hahn, Michael E.; Mueller, Corrine M.; Gorlewicz, Jenna L. – Journal of Visual Impairment & Blindness, 2019
Introduction: The current work probes the effectiveness of multimodal touch screen tablet electronic devices in conveying science, technology, engineering, and mathematics graphics via vibrations and sounds to individuals who are visually impaired (i.e., blind or low vision) and compares it with similar graphics presented in an embossed format.…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Dixon, Mark R.; Stanley, Caleb; Belisle, Jordan; Galliford, Megan E.; Alholail, Amani; Schmick, Ayla M. – Analysis of Verbal Behavior, 2017
The present study evaluated the efficacy of a stimulus-equivalence training procedure in teaching basic geography skills to two children with autism. The procedures were taken directly from a standardized training curriculum based in stimulus equivalence theory called "Promoting the Emergence of Advanced Knowledge Equivalence Module"…
Descriptors: Children, Teaching Methods, Stimuli, Training
Lee, Hye Yeon; Lee, Hyeon Woo – Educational Technology Research and Development, 2018
Recently, there has been a transition from traditional paper or computer-based learning environments to smartpad-based learning environments, which are based on touch and involve various cognitive strategies such as touch operation and note taking. Accordingly, the use of smartpads can provide an effective learning environment through…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Teaching Methods
Beaver, Brittany N.; Reeve, Sharon A.; Reeve, Kenneth F.; DeBar, Ruth M. – Education and Training in Autism and Developmental Disabilities, 2017
The current study assessed whether four 15- to 17-year-old individuals diagnosed with autism would remain on-task for more intervals and complete tasks independently as a function of using self-reinforcement or teacher-delivered reinforcement. An adapted alternating-treatments design with teacher-delivered reinforcement, self-reinforcement, and a…
Descriptors: Adolescents, Autism, Handheld Devices, Telecommunications
Sage, Kara D.; Baldwin, Dare – Journal of Research in Childhood Education, 2015
Past research has established that children typically learn better from live demonstrations than from two-dimensional (2D) media. In the present set of experiments, we investigated the efficacy of a new 2D learning medium-the self-paced slideshow. A primary goal was to determine whether the "video deficit effect" extended to self-paced…
Descriptors: Teaching Methods, Educational Technology, Preschool Children, Demonstrations (Educational)
Arshad, Mamoona; Akram, Muhammad Shakaib – International Review of Research in Open and Distributed Learning, 2018
The paper investigates the impact of virtual environmental characteristics such as collaboration, communication, and resource sharing on social media adoption by the academic community at the university level. Building on the social constructivist paradigm and technology acceptance model, we propose a conceptual model to assess social media…
Descriptors: Social Media, Technology Uses in Education, Higher Education, Universities
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education
Jennifer Tennille Pinder Ellis – ProQuest LLC, 2009
This study was designed to evaluate the effects of the proprietary science education software, "Conversionoes," on students' conceptual and visual understanding of dimensional analysis. The participants in the study were high school general chemistry students enrolled in two public high schools with different demographics (School A and…
Descriptors: High School Students, Secondary School Science, Chemistry, Concept Formation
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