Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 8 |
Descriptor
Educational Technology | 8 |
Game Based Learning | 8 |
Physics | 8 |
Technology Uses in Education | 8 |
Science Instruction | 5 |
Foreign Countries | 4 |
Elementary Secondary Education | 3 |
Higher Education | 3 |
STEM Education | 3 |
Science Education | 3 |
Secondary School Science | 3 |
More ▼ |
Source
Association for the… | 2 |
Education and Information… | 1 |
Grantee Submission | 1 |
International Society for… | 1 |
Journal of Baltic Science… | 1 |
Pedagogical Research | 1 |
Science and Children | 1 |
Author
Alonso Fernández, Cristina | 1 |
Baran, Medine | 1 |
Bastiaens, Theo, Ed. | 1 |
Carliner, Saul, Ed. | 1 |
Dai, Chih-Pu | 1 |
Hong, Gui-Rong | 1 |
Hurdle, Zach | 1 |
Kuba, Renata | 1 |
Li, Qiu-ye | 1 |
Mack Shelley Ed. | 1 |
Mustafa Lutfi Ciddi Ed. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Collected Works - Proceedings | 3 |
Books | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
China | 2 |
Indonesia | 2 |
Austria | 1 |
Brazil | 1 |
Czech Republic | 1 |
Finland | 1 |
Germany | 1 |
Ireland | 1 |
Netherlands | 1 |
Nigeria | 1 |
Peru | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ogi Danika Pranata – Pedagogical Research, 2024
Game-based learning has emerged as a promising approach to enhance students' engagement and understanding in educational settings. This study investigates the effectiveness of integrating physics education technology (PhET) simulations as game-based learning tools in teaching physics concepts related tao equilibrium system. A quasi-experimental…
Descriptors: Foreign Countries, Physics, Science Education, Game Based Learning
Yildirim, Zehra; Baran, Medine – Education and Information Technologies, 2021
The present study examined the influence of the method of physical activity games and digital games on 9th-grade students' achievements in a physics lesson. In the study, the semi-experimental design was used. The study group was made up of secondary school 9th-grade students from three different groups at a public school. The 1st experimental…
Descriptors: Physical Activities, Games, Video Games, Grade 9
Hurdle, Zach; Stanford, Angela; Nix, Katy; Perry, Nick – Science and Children, 2021
In an ever-increasing technological society, teachers have now, more than ever, a vast offering of educational technologies made available for classroom use. However, the time necessary for vetting and developing rigorous lessons with the usage of such technologies can be overwhelming for a classroom teacher. Still, teachers need the opportunity…
Descriptors: Grade 3, Grade 5, Elementary School Teachers, Elementary School Students
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness
Zeng, Hui; Zhou, Shao-Na; Hong, Gui-Rong; Li, Qiu-ye; Xu, Shao-Qiu – Journal of Baltic Science Education, 2020
In recent years, game-based learning has attracted much attention in education; however, the effectiveness of game-based learning is still not solidly confirmed. In the present research, a game-based learning in the physics domain with guides provided direct and immediate feedback. The research was conducted among three different groups: the…
Descriptors: Science Instruction, Physics, Game Based Learning, Educational Technology
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2018
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2018: World Conference on E-Learning" took place in Las…
Descriptors: Educational Technology, Technology Uses in Education, Physics, Science Instruction
Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning" took place in Amsterdam, The…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Technology Integration