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Zimmerman, Heather Toomey; Land, Susan M.; Faimon, Lillyanna; Chiu, Yu-Chen – International Journal of Computer-Supported Collaborative Learning, 2023
We investigated how families experienced immersion as they collaboratively made sense of geologic time and geoscience processes during a place-based, learning-on-the-move (LOTM) experience mediated by a mobile augmented reality (MAR) app. Our team developed an MAR app, "Time Explorers," that focused on how rock-water interactions shaped…
Descriptors: Handheld Devices, Computer Simulation, Family Involvement, Cooperative Learning
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
Lixiang Yan; Linxuan Zhao; Dragan Gaševic; Xinyu Li; Roberto Martinez-Maldonado – Journal of Learning Analytics, 2023
Socio-spatial learning analytics (SSLA) is an emerging area within learning analytics research that seeks to uncover valuable educational insights from individuals' social and spatial data traces. These traces are captured automatically through sensing technologies in physical learning spaces, and the research is commonly based on the theoretical…
Descriptors: Learning Analytics, Educational Research, Social Behavior, Physical Environment
Laura J. Petranek; Cara Gallegos – College Teaching, 2024
Mobile technology has changed the landscape of post-secondary education. This descriptive study examined student and instructor perceptions of student learning and engagement while using mobile technology. Overall, student perceptions of learning and engagement were neutral; however, instructors reported higher positive perceptions on both…
Descriptors: Learner Engagement, Universities, Handheld Devices, Telecommunications
Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
Argyris Nipyrakis; Dimitris Stavrou; Lucy Avraamidou – Research in Science & Technological Education, 2024
Background: Learning communities is a collaborative framework that can assist the adoption of the educational innovation of digital technologies, through reflective discourse and student-centred pedagogy. Purpose: Framed within this framework, the study aimed to examine--a) the nature of elementary preservice teachers' interactions, collaboration,…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Science Instruction
Ana Eloisa Carvalho; Sara Blanc; Manuel Aguiar; Ana Cristina Torres – Educational Process: International Journal, 2024
Background/purpose: Despite progress in inclusive education policies, research has largely neglected the analysis of learning environments that are adjustable for all students. School gardens are learning environments that emphasize the broader view of participation on current perspectives of inclusion. This article discusses the possibilities and…
Descriptors: Gardening, Inclusion, Diversity, Educational Policy
Maria Diez-Ortega – ProQuest LLC, 2023
Research in digital game-based language learning (DGBLL) has shown support for the use of games to develop linguistic knowledge and social skills in the second language (L2) classroom (Cornillie et al., 2012c; Reinhardt, 2019; Sykes & Reinhardt, 2013). Digital games often align with the definition of tasks, but not many have been intentionally…
Descriptors: Game Based Learning, Second Language Learning, Video Games, Technology Uses in Education
Reza Dashtestani; Ahmad Mohamadi – Interactive Learning Environments, 2024
Educational directors and teachers have shown tremendous interest in developing interactive learning environments in educational contexts. This study examined the conceptualization of face-to-face teachers (n = 35) and online teachers (n = 26) in implementing interactive learning. A mixed-methods design using questionnaires and interviews was…
Descriptors: Interaction, Electronic Learning, In Person Learning, Barriers
Sigmon, Anna J.; Bodek, Matthew J. – Journal of Chemical Education, 2022
A free online social annotation platform, Perusall, was incorporated into a flipped organic chemistry course sequence. The platform provides an interactive chat enhanced with social media features that facilitates student engagement with each other as they watch videos in an asynchronous format. This technology transforms how students watch…
Descriptors: Flipped Classroom, Organic Chemistry, Science Instruction, Social Media
Zheng, Xiao-Li; Kim, Hoi-Soo; Lai, Wen-Hua; Hwang, Gwo-Jen – British Journal of Educational Technology, 2020
In recent years, most studies on flipped classrooms or flipped learning have focused on learners' motivation, academic achievement and teachers' and students' perceptions of the flipped classroom. Little research has involved interactions in the flipped classroom. This study aims to show that in-class collaborative learning in the flipped…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Cooperative Learning
Siribhorn Bhuranahirunn – Shanlax International Journal of Education, 2024
This research aimed to (1) study the interaction between groups of people in the community in the collaborative learning of people with different ages, (2) create a model for promoting lifelong learning of people of different ages based on community lifestyle, and (3) experiment the lifelong learning model of people with different ages based on…
Descriptors: Cooperative Learning, Age Differences, Lifelong Learning, Interaction
Hannula, Markku S.; Haataja, Eeva; Löfström, Erika; Garcia Moreno-Esteva, Enrique; Salminen-Saari, Jessica F. A.; Laine, Anu – ZDM: Mathematics Education, 2022
In this reflective methodological paper we focus on affordances and challenges of video data. We compare and analyze two research settings that use the latest video technology to capture classroom interactions in mathematics education, namely, The Social Unit of Learning (SUL) project of the University of Melbourne and the MathTrack project of the…
Descriptors: Video Technology, Technology Uses in Education, Research Methodology, Mathematics Education
Wenqing Lu – ProQuest LLC, 2021
Collaborative learning helps university students improve their academic achievement, learning persistence and attitudes. Social media tend to have positive effects on collaborative learning by encouraging positive interactions online. Although previous research studies were conducted to explore the use of social media in education, there is a gap…
Descriptors: Cooperative Learning, College Students, Educational Technology, Technology Uses in Education