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Collins Kazondovi; Martha Eliaser – Higher Education Studies, 2025
In order to equip students with technology and 21st-century abilities like problem-solving, creativity, and collaboration, a new model of education that involves altered curriculum, infrastructure, professional development for teachers, textbooks, and examinations have emerged. The use of information technology can help spread knowledge more…
Descriptors: Barriers, Opportunities, Electronic Learning, Grade 8
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John L. Nietfeld; Kristin F. Hoffmann – Journal of Computer Assisted Learning, 2024
Background: Goal setting has been established in the literature as a critical component of self-regulated learning and for effective problem-solving. Yet, surprisingly little attention has been focused on goal-directed behaviour in digital game-based learning environments (GBLEs) despite their expanding use in educational contexts. Objectives: The…
Descriptors: Game Based Learning, Educational Environment, Goal Orientation, Electronic Learning
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Chih-Ming Chen; Ming-Chaun Li; Cheng-Kai Liao – Interactive Learning Environments, 2023
Computer supported collaborative writing (CSCW), due to the potential to enhance online collaborative writing performance, has received more and more attention in educational settings in recent years. However, the lack of social presence results in learners not being able to construct group awareness to reduce participation rate and even appear…
Descriptors: Electronic Learning, Interaction, Collaborative Writing, Group Behavior
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Katharina Alexandra Whalen; Alexander Renkl; Alexander Eitel; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: Students often show unfavourable attribution: they attribute poor school performance to stable factors such as lack of ability and good school performance to variable factors such as effort. However, attribution can be influenced by individualized digital re-attributional feedback leading to positive motivational effects and higher…
Descriptors: Feedback (Response), Computer Mediated Communication, Secondary School Mathematics, Student Motivation
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Emily Wiltsch; Andresa A. De Souza; Sarah Kern – Discover Education, 2025
The shift to online teaching during the COVID-19 pandemic forced schools to swiftly develop strategies for virtual settings to ensure students received effective instruction. Antecedent- and consequence-based interventions have been shown to be effective in classrooms; however, to our best knowledge, there have been no reports on the effects of…
Descriptors: Students with Disabilities, Virtual Classrooms, Developmental Disabilities, Electronic Learning
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Kandemir, Mehmet Ali; Franklin, Teresa; Perkmen, Serkan; Yildiz, Yildiz – Canadian Journal of Science, Mathematics and Technology Education, 2022
The current study serves two basic purposes: (1) to develop and validate a scale designed to examine students' mobile learning acceptance behavior in mathematics, and (2) to examine factors that influence their intentions to use mobile learning in their future. The Unified Theory of Acceptance and Use of Technology (UTAUT) was the theoretical…
Descriptors: Test Construction, Attitude Measures, Mathematics Education, Electronic Learning
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Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
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Seda Kaynak; Ümran Betül Cebesoy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
The COVID-19 outbreak had massive impacts in many areas, including education, all over the world. This pandemic forced education systems to make an emergency shift to remote teaching. The Turkish education system was affected by the pandemic, and all schools were forced to shut down in March 2020. Approximately 18 million students in Türkiye…
Descriptors: Science Teachers, Teaching Experience, Distance Education, Private Schools
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Anthony Lawrence Terrell – ProQuest LLC, 2024
As a result of the COVID-19 epidemic, public school educators encountered several difficulties acquiring and integrating curriculum online. The problem addressed in this study was the negative effect online curriculum implementation had on student achievement as a result of the COVID-19 pandemic. The purpose of this qualitative, exploratory case…
Descriptors: Electronic Learning, Curriculum Implementation, Computer Assisted Instruction, COVID-19
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Florence M. Olifant; Madoda P. Cekiso; Naomi Boakye – Reading & Writing: Journal of the Literacy Association of South Africa, 2023
Background: In the education sector, technologies are (or can be) repurposed in the Fourth Industrial Revolution (4IR) to facilitate teaching and learning. However, this shift may impact on learners' access to reading materials and reading motivation. Objectives: The aim of the study was to determine whether Grade 8 English First Additional…
Descriptors: Industrialization, Instructional Materials, Reading Materials, Reading Motivation
Michelle A. Zgombic – ProQuest LLC, 2023
The purpose of this study was to determine if teachers are currently providing screencast video feedback for students as a means of formative assessment while they develop digital content. If this approach was already in place, the benefits of the practice were explored to support existing research on the method. If they did not use the…
Descriptors: Formative Evaluation, Educational Technology, Video Technology, Visual Aids
Shawn M. Donnelly – ProQuest LLC, 2021
The purpose of this study is to evaluate the effectiveness of IXL Math online software in raising student achievement on the New York State Math exam, with special focus on effects by student gender, ethnicity and disability status. The study includes an analysis of the relationship between scale scores and time spent using the IXL system, number…
Descriptors: Computer Software, Electronic Learning, Academic Achievement, Urban Schools
Rotermund, Susan; Burke, Amy – National Science Foundation, 2021
Elementary and secondary science, technology, engineering, and mathematics (STEM) education is the foundation for students' entry into postsecondary STEM majors as well as a wide variety of STEM occupations. Proficiency in STEM fields is vital to economic growth and international competitiveness and important for all citizens in an increasingly…
Descriptors: Elementary Education, Secondary Education, STEM Education, Educational Indicators
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Laine, Teemu H.; Nygren, Eeva – Technology, Pedagogy and Education, 2016
Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…
Descriptors: Technology Integration, Educational Technology, Influence of Technology, Learning Experience
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