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Ogi Danika Pranata – Pedagogical Research, 2024
Game-based learning has emerged as a promising approach to enhance students' engagement and understanding in educational settings. This study investigates the effectiveness of integrating physics education technology (PhET) simulations as game-based learning tools in teaching physics concepts related tao equilibrium system. A quasi-experimental…
Descriptors: Foreign Countries, Physics, Science Education, Game Based Learning
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Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
de Guzman, Florentino I.; Magpantay, Marife S. – Online Submission, 2022
This study aimed at exploring students' engagement, difficulties, and meaningful learning experiences in Biology class relative to the use of the intervention material developed--the digitized concept stories. Students' engagement towards learning Biology and difficulties experienced in class were revealed through in-depth interviews with 20 Grade…
Descriptors: Foreign Countries, Grade 7, Biology, Science Instruction
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Brandon O. Mann; Dawn C. Mann – ProQuest LLC, 2020
The purpose of this quantitative study was to investigate the perceptions of sixth, seventh, and eighth grade teachers in Tuscaloosa City Schools in relation to technology-enhanced practices and student engagement as a result of the "Digital Transformation Initiative". The Pre-service Teacher's Knowledge of Teaching and Technology TPACK…
Descriptors: Teacher Attitudes, Grade 6, Grade 7, Grade 8
Anthony Lawrence Terrell – ProQuest LLC, 2024
As a result of the COVID-19 epidemic, public school educators encountered several difficulties acquiring and integrating curriculum online. The problem addressed in this study was the negative effect online curriculum implementation had on student achievement as a result of the COVID-19 pandemic. The purpose of this qualitative, exploratory case…
Descriptors: Electronic Learning, Curriculum Implementation, Computer Assisted Instruction, COVID-19
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Danielle Eve Schneider – Issues and Trends in Educational Technology, 2019
With the growing push to implement innovative technologies in today's classroom, the prospect of infusing extended reality (XR)-learning has jettisoned education into uncharted territory, creating dynamic learning experiences with a potential breadth of unknown effects (Ahn, Bailenson & Park, 2014; Ahn, Bostick, Ogle, Nowak, McGillicuddy &…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Middle School Students
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Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
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Lin, Kuen-Yi; Hsiao, Hsien-Sheng; Williams, P. John; Chen, Yu-Han – Research in Science & Technological Education, 2020
Background: STEM education has become a focus of research and teaching interest in recent years. However, not all scholars agree on the definition and purpose of STEM education. This paper summarizes related past research and suggests that, according to the requirements of Taiwan's educational environment, STEM education should focus on the…
Descriptors: STEM Education, Middle School Students, Student Attitudes, Technology Uses in Education
Schigur, Timothy J. – ProQuest LLC, 2018
This study examines the relationship between the use of an iPad in one-to-one environments and reading achievement based on standardized test scores in a middle school setting. This study uses cognitive engagement theory to connect iPad engagement with reading achievement. This study involved 253 middle school students from Milton Middle School in…
Descriptors: Learner Engagement, Handheld Devices, Reading Achievement, Middle School Students
Muniz, Amanda M. – ProQuest LLC, 2018
The purpose of this research study was to investigate the impact of 1:1 technology implementation on student engagement and motivation, as well as on student learning in the area of English Language Arts. Teacher attitudes towards implementation were also a part of this study. Grades seven and eight were the focus of this research which was…
Descriptors: Middle School Students, Learner Engagement, Student Motivation, English Instruction
Wyeth J. Pabst – ProQuest LLC, 2021
Inconsistent use of mobile technology in the science classroom challenges teachers regarding integrating mobile technology to enhance students' learning. This study addressed teachers' challenges in integrating mobile devices to enhance student learning outcomes in urban sixth to ninth grade science classrooms. The purpose of this exploratory…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Science Teachers
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Amanda Bastoni; Jayson Seaman; Andrew D. Coppens; Cindy L. Hartman – Connected Science Learning, 2024
This article describes methods and findings from a study focused on youth living in rural communities in northern New Hampshire who struggle with accessing STEM learning opportunities because of economic underinvestment and geographical isolation. These challenges also negatively impact researchers hoping to learn how rural youth benefit from…
Descriptors: Learner Engagement, Informal Education, STEM Education, Citizen Participation
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Grönlund, Åke; Wiklund, Matilda; Böö, Rickard – Education and Information Technologies, 2018
Collaborative digital textbooks--comprehensive materials covering entire curriculums--are developing from being books in pdf format to becoming collaborative digital environments where teachers and students can communicate, engage in feedback and discussions, share and manipulate materials, test knowledge, and monitor results. This study…
Descriptors: Foreign Countries, Electronic Publishing, Textbooks, Educational Technology
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