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An Experimental Test of the Big-Fish-Little-Pond Effect Using an Immersive Virtual Reality Classroom
Lisa Hasenbein; Ulrich Trautwein; Jens-Uwe Hahn; Stephan Soller; Richard Göllner – Instructional Science: An International Journal of the Learning Sciences, 2024
Academic self-concept plays a central role in successful learning and is substantially shaped by social comparisons. Research on the so-called Big-Fish-Little-Pond Effect (BFLPE) has yielded a highly robust and generalizable pattern of negative effects of higher class/school average achievement on students' self-concept when controlling for…
Descriptors: Virtual Classrooms, Academic Achievement, Grade 6, Student Behavior
Darmawansah Darmawansah; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Low-stakes assessment has gained attention in recent years due to its link to enhancing learning effects and its essential role in learning evaluation. Unlike high-stakes assessments, low-stakes assessments have little or no consequences for learners' academic performance, and are designed to support the feedback-oriented learning process.…
Descriptors: Robotics, Student Evaluation, Academic Achievement, Technology Uses in Education
Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
Aisling M. Leavy; Mairéad Hourigan; Michelle Fitzpatrick – Statistics Education Research Journal, 2024
Children require access to high-quality statistics education to develop the skills to participate in a technological and data-reliant workforce. This study consisted of a five-lesson integrated STEM unit designed to develop the statistical literacy of 62 6th-grade (11-12 years old) emerging bilingual (EB) learners. Learning was situated in the…
Descriptors: Grade 6, Statistics Education, Bilingual Students, Science and Society
Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
Anthony Oskar Alvarado – ProQuest LLC, 2024
This study explored student and teacher perspectives of technology use at Franklin Elementary School in South San Jose, CA, using qualitative, quantitative, and observational methods, including interviews, observations, and surveys. Thirteen teachers responded to a survey on educational technology use. Among this group, eleven provided interviews,…
Descriptors: Elementary School Teachers, Influence of Technology, Elementary School Students, Teacher Attitudes
A Study of Teacher Perceptions on the Impact of Technology-Enhanced Practices and Student Engagement
Brandon O. Mann; Dawn C. Mann – ProQuest LLC, 2020
The purpose of this quantitative study was to investigate the perceptions of sixth, seventh, and eighth grade teachers in Tuscaloosa City Schools in relation to technology-enhanced practices and student engagement as a result of the "Digital Transformation Initiative". The Pre-service Teacher's Knowledge of Teaching and Technology TPACK…
Descriptors: Teacher Attitudes, Grade 6, Grade 7, Grade 8
Wisittanawat, Panchompoo; Gresalfi, Melissa S. – Journal of the Learning Sciences, 2021
Background: Educational video games are increasingly used in classrooms because they can offer meaningful contexts for problem solving. However, educational video games bring together two historically disparate activities: school mathematics and video games. How these two activities complement, compromise, or contradict each other influences how…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Mathematics Instruction
Maher, Damian; Buchanan, John – Technology, Pedagogy and Education, 2021
Schools are increasingly pivoting to the use of digital technologies to support both teaching and learning. In this study, the educational use of 360-degree video in the primary school classroom is investigated, focusing on a platform that was developed by an Australian university, which incorporates a chat function as well as an analytics tool.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Elementary School Teachers
Winter, Joshua W. – TechTrends: Linking Research and Practice to Improve Learning, 2018
Flipped learning is a teaching approach that promotes collaboration by using technology to 'flip' traditional instruction. Content is delivered outside of class in the individual space (online) and the group space (classroom) is used to engage in collaborative activities. Flipped learning shifts the teacher's role toward facilitation. Research on…
Descriptors: Social Studies, Student Motivation, Grade 6, Middle School Students
Kaban, Aysegul Liman – Shanlax International Journal of Education, 2021
These days, screen reading has been widely adopted and discussed by school teachers and researchers. However, few studies have been conducted to formally evaluate the effectiveness of screen reading in improving EFL students' English reading comprehension, not to mention investigating the factors affecting their reading comprehension outcomes. In…
Descriptors: English (Second Language), Individualized Instruction, Second Language Learning, Student Experience
Wyeth J. Pabst – ProQuest LLC, 2021
Inconsistent use of mobile technology in the science classroom challenges teachers regarding integrating mobile technology to enhance students' learning. This study addressed teachers' challenges in integrating mobile devices to enhance student learning outcomes in urban sixth to ninth grade science classrooms. The purpose of this exploratory…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Science Teachers
Wiebe, Adrienne; Crisostomo, Luis; Feliciano, Ruben; Anderson, Terry – Journal of Learning for Development, 2022
Technology has been viewed as a means to improve the quality of education for children globally, particularly in remote and marginal communities. This study examines the comparative advantages of the use of appropriate technology (off-line servers with digital libraries connected to a classroom set of laptops) in ten intervention schools in…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Indigenous Populations
Ge, Jenny; Smyth, Rachael E.; Searle, Michelle; Kirkpatrick, Lori; Evans, Rebecca; Elder, Alexa; Brown, Heather – Brock Education: A Journal of Educational Research and Practice, 2021
Technology continues to form an important part of the educational landscape, although the value of portable devices as learning tools is still being explored and debated. In light of the technology-based teaching methods suddenly brought into effect in response to the COVID-19 pandemic, the deliberate use of technology for learning is increasingly…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics