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Mason, Lance E. – Democracy & Education, 2015
This response supports Stoddard's (2014) assertion that media education should be considered a crucial factor of democratic education and offers both extensions and cautions related to that end. Extensions include practical suggestions for studying the non-neutrality of technology. The author also cautions educators that if media education and…
Descriptors: Educational Practices, Democracy, Mass Media, Media Literacy
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Contributing editors Susan Fulgham and Michael Shaughnessy present their interview with David M. Monetti, Professor in the Department of Psychology and Counseling at Valdosta State University. Monetti teaches courses in educational psychology, learning, and measurement and evaluation. He is actively involved with the public schools as a researcher…
Descriptors: Interviews, Gifted, Educational Technology, Influence of Technology
Mason, Lance – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2015
This essay is a response to both the "Guidelines for Using Technology to Prepare Social Studies Teachers" published in this journal by Hicks, Lee, Berson, Bolick, and Diem (2014) and the rejoinder by Crocco and Leo (2015). The author agrees with Crocco and Leo's assessment that removing the principal regarding science, technology, and…
Descriptors: Social Studies, Preservice Teacher Education, STEM Education, Science and Society
Kuhn, Virginia – Academe, 2013
The digital dissertation has been here for almost a decade, but people in the academe still don't seem to know what to do with it. How should it be presented? How should it be archived? In August 2005, the author successfully defended a media-rich digital dissertation in the Department of English at the University of Wisconsin-Milwaukee (UWM). The…
Descriptors: Higher Education, Graduate Study, Faculty, Technological Advancement
Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
Cuban, Larry; Jandric, Petar – E-Learning and Digital Media, 2015
In this article, Larry Cuban discusses his ideas about the topic of this Special Issue of E-learning and Digital Media "Networked Realms and Hoped-For Futures: A Trans-Generational Dialogue" with one of its co-editors, Petar Jandric. The conversation explores the historical relationships between education and information and…
Descriptors: Educational Technology, Information Technology, Prediction, Innovation
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Blandford, Ayoka – Techniques: Connecting Education and Careers (J3), 2012
Today's students have been nicknamed the "Digital Generation," "Millennials," "Net Generation" and "Generation Next." They are frequently identified by their technological prowess and seem to work well with multiple stimuli (for example, designing a web site while listening to iTunes and responding to texts). While many research studies have been…
Descriptors: Student Organizations, Vocational Education, Interviews, Information Technology
Frye, Jonathan – Cultural Studies of Science Education, 2012
The stronghold that games have on our society has made it imperative that educators understand the impact that video games can have. Owens (2012) presented two frames for how the press discussed the popular game "Spore," which incorporates elements of science topics. One frame suggested that the game teaches children about intelligent design,…
Descriptors: Video Games, Creationism, Evolution, Student Motivation
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
John R. Savery is Professor of Education and Director of Instructional Services at the University of Akron. His research and teaching interests focus on problem-based learning and technology-rich learning environments. As Director he supports faculty integration of instructional technology across the spectrum, from traditional classrooms to…
Descriptors: Interviews, Higher Education, Technology Uses in Education, Influence of Technology
Edwards, Richard – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
In highlighting the importance of problem-based learning in the development of 21st century skills, (Yun Jo) An (2013) identified the challenges faced by novice teachers in its implementation and suggested strategies to support them. This commentary explores two aspects mentioned in the article, assessment and the role of collaboration, and argues…
Descriptors: Blended Learning, Problem Based Learning, Novices, Program Implementation
Lewington, Jennifer – Education Canada, 2012
This article presents an interview with Jordan Tinney, Deputy Superintendent of Surrey School District, the largest school board in British Columbia. He is responsible for the coordination of educational programs, including technology as it relates to the support of learning. In this interview, he talks about his priorities in integrating…
Descriptors: Educational Technology, Foreign Countries, Educational Change, Technology Integration
Perrotta, Carlo – Learning, Media and Technology, 2013
This paper contends that powerful techniques to manipulate data, enabled by technological and economic developments, can be easily co-opted to serve the restrictive frameworks of hyper-controlling, managerial accountability that characterise current cultures of summative assessment in education. In response to these challenges, research is…
Descriptors: Literacy, Research Needs, Barriers, Performance Factors
Biles, Melissa – Cultural Studies of Science Education, 2012
This response to Leah A. Bricker and Phillip Bell's paper, "GodMode is his video game name", examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning,…
Descriptors: Video Games, Social Environment, Learning Processes, STEM Education
Floris, Flora Debora – TEFLIN Journal: A publication on the teaching and learning of English, 2014
In recent years, information and communication technology (ICT) has become embedded and affected the every aspect of our lives. Rapid development of ICT has changed our language teaching pedagogy at all levels. Teachers, curriculum developers, researchers have been constantly striving to find techniques to use some form of it to both assist and…
Descriptors: Technology Uses in Education, Instructional Improvement, Interviews, Profiles