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Ezgi Dogan; Ferhan Sahin – Turkish Online Journal of Distance Education, 2024
This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Foreign Countries
Ates, Hüseyin; Garzón, Juan – Education and Information Technologies, 2023
Many studies show that augmented reality (AR) provides multiple benefits to science education, including learning gains, motivation to learn, and collaborative learning. However, while using AR largely depends on the teachers' willingness, existing literature lacks studies that identify teachers' intentions to use this technology. This study…
Descriptors: Models, Intention, Technology Uses in Education, Computer Simulation
Talan, Tarik; Kalinkara, Yusuf – International Journal of Technology in Education and Science, 2022
This study aims to determine students' opinions about the educational use of the Metaverse. The study was conducted during the fall semester of the 2021-2022 academic year. The sample of the study consists of 34 second-year students at the Department of Computer Engineering of a state university in the Southeast Anatolia region of Turkey. The…
Descriptors: Student Attitudes, Technology Uses in Education, Computer Simulation, Foreign Countries
Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
Nuriye Semerci; Mert Sag; Ceyda Özçelik – Journal of Interdisciplinary Studies in Education, 2024
The aim of this study is to determine teachers' views on metaverse-based education. The research is qualitative and was conducted with a phenomenological design. The maximum diversity sampling technique, one of the purposeful sampling methods of the study group, was used. In this direction, data were collected from as many different teachers as…
Descriptors: Computer Simulation, Teacher Attitudes, Futures (of Society), Technology Uses in Education
Esra Kaya Atici; Muhammed Turhan – Education and Information Technologies, 2025
Although the competencies expected from administrators have increased with the development of technology, it is seen that there are a limited number of studies on innovative approaches in training school administrators. The study aims investigate the impact of simulation applications on the problem-solving and decision-making abilities of school…
Descriptors: Administrators, Problem Solving, Decision Making Skills, School Administration
Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
Çoban, Murat; Akçay, Nilüfer Okur; Çelik, Ismail – Knowledge Management & E-Learning, 2022
This study aims to investigate the perceptions, expectations, and experiences of information and communication technology (ICT) pre-service teachers regarding the potential of using virtual reality (VR) as a learning and teaching tool in STEM education. The research participants included 44 ICT pre-service teachers. The data were collected through…
Descriptors: STEM Education, Preservice Teachers, Student Attitudes, Computer Simulation
Özdemir, Adem; Vural, Mustafa; Süleymanogullari, Mesut; Bayraktar, Gökhan – Journal of Educational Technology and Online Learning, 2022
Metaverse is a new concept which is frequently discussed in many fields such as health, art, sports, entertainment, education, trade, and marketing. The scope and actuality of this concept, which expresses a new digital world beyond the universe, necessitated this study. In this study; gender, age, duration of social media usage and levels of…
Descriptors: College Students, Computer Simulation, Student Attitudes, Technology Uses in Education
Djibril, Djamila Hassan; Çakir, Hüseyin – Journal of Learning and Teaching in Digital Age, 2023
The use of mobile augmented reality technology has recently improved in education and training methods. Studies have shown that this new technology has a positive effect on education and students. This study aims to present a synthesis of the studies on mobile augmented reality in health education with a critical approach and to develop…
Descriptors: Student Attitudes, Use Studies, Electronic Learning, Handheld Devices
Gürkan, Gülsah; Bayer, Harun – Journal of Science Learning, 2023
This study was conducted to determine primary and secondary teachers' views of the concept of "metaverse". In line with the aim of the study, a questionnaire consisting of closed and open-ended questions about the metaverse platform and its applications in the field of education was applied to 122 teachers. The results showed that…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Elementary School Teachers
Esin, Seyma; Özdemir, Emine – Journal of Educational Technology and Online Learning, 2022
With the COVID-19 pandemic, technology-supported applications have been quickly integrated into education. At this point, Metaverse will inevitably be involved in the education sector. The need to determine the knowledge, attitudes, and awareness of our teachers, the practitioners of education, about the concept of metaverse has arisen. The…
Descriptors: Technology Uses in Education, Computer Simulation, Mathematics Education, Secondary School Teachers
Aysegül Tural; Nese Koçak – Advanced Education, 2023
In today's Technology Age, where communication technologies are gaining momentum, social, cultural, and technological competencies draw attention from individual and societal perspectives. Along with technological innovations, transformations are experienced in the societal development process in many areas, including education, communication,…
Descriptors: Social Studies, Preservice Teachers, Computer Simulation, Technology Uses in Education
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Kul, Hasan Hüseyin; Berbe, Asiye – Journal of Science Learning, 2022
This study examines the effects of a seventh-grade science course supported by augmented reality technologies on students' academic achievement on elements and compounds, their motivation towards the science course, and their motivation toward the augmented reality materials used. The study was conducted with the quasi-experimental design of the…
Descriptors: Computer Simulation, Grade 7, Middle School Students, Science Education