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Showing 1 to 15 of 132 results Save | Export
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Dmitrii Pastushenkov; Olesia Pavlenko; Steven Clancy – Language Learning & Technology, 2025
In this article, we delve into the application of the online game-based learning and testing platform Kahoot! with second language (L2) learners of Russian and explore how this tool can enhance our students' experiences. Following a brief overview of digital game-based learning (DGBL) and previous research on L2 learning through Kahoot!, we…
Descriptors: Online Courses, Game Based Learning, Second Language Instruction, Russian
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Stephanie D. Witcher; Pietro A. Sasso – College Teaching, 2024
To increase student success, higher education needs highly-trained faculty who are prepared to meet the needs of today's community college students. High-impact faculty professional development is vital to meet that need. With barriers to faculty attendance at traditional, synchronous trainings, leaders are considering alternative options. Using…
Descriptors: Generational Differences, Teacher Attitudes, Electronic Learning, Technology Uses in Education
Aimee L. Vander Feen – ProQuest LLC, 2024
This study explored the concept of phygital within enrollment management, examining its transformative impact on the student journey. Phygital, a blend of physical and digital experiences, serves as a focal point of this research in addressing a notable gap in existing literature. This research involved a two-phase exploratory qualitative study…
Descriptors: Enrollment Management, Electronic Learning, In Person Learning, Technology Uses in Education
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Jale Kalemkus – Journal of Learning and Teaching in Digital Age, 2024
It is seen that many opportunities are offered to both students and teachers thanks to the integration of technology into teaching environments. It can be thought that using instructional technologies in the teaching process can enable students to be active in this process, make learning enjoyable, concretize the information, and thus ensure that…
Descriptors: Elementary School Teachers, Teaching Experience, Science Instruction, Distance Education
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Haohao Wang; Natalya Kustsevalova – International Society for Technology, Education, and Science, 2024
Technology provides instant information. Appropriate use of diverse types of technology is important in the classroom including a virtual classroom, and integration of technology will enhance the student learning experience. Utilizing a variety of technology will actively engage students with learning objectives, generate communications among…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Multimedia Instruction
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Louie Giray – Higher Learning Research Communications, 2024
Objectives: I analyze, deconstruct, and debunk prevalent misconceptions about artificial intelligence (AI) in education. Methods: This study identifies and presents ten common myths about AI in education, followed by concise explanations that counter each myth with the corresponding reality, relying on credible sources and evidence. Results: AI…
Descriptors: Artificial Intelligence, Misconceptions, Technology Uses in Education, Educational Technology
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Shujia Fan; Brian Yecies; Zeyang Ivy Zhou; Jun Shen – IEEE Transactions on Learning Technologies, 2024
The metaverse, along with its various Web 3.0 subdomains, represents a ground-breaking extension of both the physical and digital worlds. In this emerging landscape, the real and virtual worlds are integrating in a way that allows for seamless interactions, creating an immersive experience. This integration has significant implications for diverse…
Descriptors: Web Sites, Technology Uses in Education, Computer Software, Content Analysis
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David Mhlanga – Discover Education, 2024
This study aims to evaluate the opportunities and limitations of switching from conventional, face-to-face education to online, asynchronous education made possible by the Fourth Industrial Revolution's technology. This transition has been considerably expedited in several nations by the COVID-19 epidemic. Desktop analysis was used to conduct the…
Descriptors: Industrialization, Asynchronous Communication, In Person Learning, Electronic Learning
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Jineel Raythatha; Ahmer Hameed; Taina Lee; Lawrence Yuen; Christopher B. Nahm; Tony Pang; Henry Pleass – Discover Education, 2024
Background: The COVID-19 pandemic has brought significant changes to medical education, particularly for procedural and surgical skills, which inherently require face-to-face education. The utility of adding an instructional video remains uncertain. To guide future curricula, our aim was to assess whether the addition of an optional instructional…
Descriptors: Video Technology, Audiovisual Aids, Technology Uses in Education, Medical Education
Cuje, Sarah Jane – ProQuest LLC, 2022
Distance learning has grown in popularity due to convenience and flexibility (Means, Toyama, Murphy, Baki, & Jones, 2010). Using a modified time management technique and the model of improvement framework, the purpose of the study was to investigate the effects of the time management technique on the completion and submission of online…
Descriptors: Time Management, High School Students, In Person Learning, Assignments
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Ana M Ferrero; María Álvarez Sainz – E-Learning and Digital Media, 2024
Information and Communication Technologies (ICTs) have generated a global revolution and forced to rethink and redefine basic paradigms of the teaching learning process such as where and how does learning happen? How to develop new study environments? And what role must teachers play? Literature shows that in education ICTs facilitate efficient…
Descriptors: Student Attitudes, In Person Learning, Information Technology, Computer Mediated Communication
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Patricia Diaz; Stefan Hrastinski; Per Norström – Education and Information Technologies, 2024
The interest in blended synchronous learning environments has increased dramatically since the COVID-19 pandemic. However, a key challenge is how to simultaneously encourage online and onsite student participation. Response systems have been found to stimulate student participation in classroom and online education settings. This study…
Descriptors: Synchronous Communication, Online Courses, In Person Learning, Blended Learning
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Gregory M. Francom; Melissa Luckett; Stephanie M. Spearman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Multi-user virtual environments (MUVEs) have great potential for supporting learning experiences with a high social and teaching presence. One particular MUVE of note is Mozilla Hubs, a system of open-source virtual worlds that allow users to join sessions and interact as avatars. To date, prior studies have not examined teaching and social…
Descriptors: Educational Technology, Computer Simulation, Interpersonal Relationship, In Person Learning
Rizzo, Frank G. – ProQuest LLC, 2023
When moving a district to a 1:1 computing environment, a great deal of planning is necessary to ensure the program's success. Implementing this level of change requires those plans to simultaneously look at the big picture of how these devices affect instruction while also dealing with the minute details of supporting such an endeavor. With the…
Descriptors: Educational Technology, Planning, Elementary Secondary Education, COVID-19
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Suresh Krishnasamy; Edward Narayan – Distance Education, 2024
To deliver a comprehensive learning experience while shifting to online teaching due to COVID-19, educators at The University of Queensland (Australia) adopted Lt, a cloud-based platform, to overcome the challenges of delivering animal anatomy practicals. A two-phased study was conducted to evaluate the use of Lt for both online and on-campus…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, Animals
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