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Showing 1 to 15 of 20 results Save | Export
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi – Asia-Pacific Education Researcher, 2022
The Ubiquitous-Physics (U-Physics) app was upgraded to help students in learning inclined plane concepts. The new version of U-Physics allows students to see the experimental data not only in a graphical representation but also in a tabular representation. U-Physics provides a whiteboard function to support data explanations. The study…
Descriptors: Science Instruction, Physics, Educational Technology, Technology Uses in Education
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Mesfin, Gebremariam; Ghinea, Gheorghita; Grønli, Tor-Morten; Hwang, Wu-Yuin – Educational Technology & Society, 2018
Education is one among the many social services that enjoyed information technology as an enabler. The digital media and e-learning systems have played significant role as a learning content as well as learning platform with the aim to enhance access to education and quality of learning. In this paper, we investigate the practice of adopting…
Descriptors: Educational Technology, Technology Uses in Education, Multimedia Instruction, Student Attitudes
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Hwang, Wu-Yuin; Zhao, Lixinin; Shadiev, Rustam; Lin, Li-Kai; Shih, Timothy K.; Chen, Hong-Ren – Educational Technology Research and Development, 2020
In this study, we designed geometry learning activities so that students could apply newly learned knowledge to solve real-life problems, such as estimating the distance to real objects they find in their local community, measuring objects' length, width, and height, and calculating objects' surface area. Our participating students were divided…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Conventional Instruction
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Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
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Purba, Siska Wati Dewi; Hwang, Wu-Yuin; Pao, Shih-Chun; Ma, Zhao-Heng – Educational Technology & Society, 2019
This study developed a mobile app called Ubiquitous-Physics (U-Physics), which helps students explore inclined plane phenomena in authentic contexts and consolidates their physics learning in everyday contexts. The study investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer sharing, and how…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Physics
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology & Society, 2018
We designed an English as a foreign language (EFL) learning activity supported by smart watches to combine EFL learning with physical exercise such as walking around the school community. We tested the feasibility of our approach to facilitate EFL learning and make it healthy and enjoyable through single subject experimental design. In addition,…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Technology Uses in Education
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Huang, Yueh-Min; Shadiev, Rustam; Sun, Ai; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2017
For this study the researchers designed learning activities to enhance students' high level cognitive processes. Students learned new information in a classroom setting and then applied and analyzed their new knowledge in familiar authentic contexts by taking pictures of objects found there, describing them, and sharing their homework with peers.…
Descriptors: Cognitive Processes, Learning Activities, Junior High School Students, Experimental Groups
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Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min – Computer Assisted Language Learning, 2017
We reviewed literature from 2007 to 2016 (March) on mobile language learning in authentic environments. We aimed to understand publications' trend, research focus, technology used, methodology, and current issues. Our results showed that there was increasing trend in the publications. Students' perceptions towards mobile learning technologies and…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Student Attitudes
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Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
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Shadiev, Rustam; Hwang, Wu-Yuin; Chen, Nian-Shing; Huang, Yueh-Min – Educational Technology & Society, 2014
This paper reviewed literature from 1999 to 2014 inclusively on how Speech-to-Text Recognition (STR) technology has been applied to enhance learning. The first aim of this review is to understand how STR technology has been used to support learning over the past fifteen years, and the second is to analyze all research evidence to understand how…
Descriptors: Educational Technology, Character Recognition, Literature Reviews, Technology Uses in Education
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Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
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Hwang, Wu-Yuin; Shadiev, Rustam; Tseng, Chi-Wei; Huang, Yueh-Min – Educational Technology & Society, 2015
This study designed a learning system to facilitate elementary school students' fraction learning. An experiment was carried out to investigate how the system, which runs on multi-touch tabletop versus tablet PC, affects fraction learning. Two groups, a control and experimental, were assigned. Control students have learned fraction by using tablet…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Technology, Technology Uses in Education
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Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – Educational Technology & Society, 2015
We designed activities for learning English as a foreign language in a mobile learning environment with familiar authentic support for this study. Students learned at school and then applied their newly gained knowledge to solve daily life problems by first using a tablet to take pictures of objects they wished to learn about, then describing them…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Telecommunications
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Dong, Jian-Jie; Hwang, Wu-Yuin; Shadiev, Rustam; Chen, Ginn-Yein – Active Learning in Higher Education, 2017
In a big classroom, it is not easy for instructors to be aware of whether or not all students are engaged in the lecture and who has difficulty understanding learning content. One way in which the engagement between instructor/lecturer and students in the classroom is via technology designed to facilitate this. A computer system, making use of…
Descriptors: Lecture Method, Audience Response Systems, Handheld Devices, Learner Engagement
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