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van Dam, Andries; Becker, Sascha; Simpson, Rosemary Michelle – EDUCAUSE Review, 2005
This article begins with a recapitulation of some well-known technology trends that make current platforms so exciting. Leveraging this technology into highly desirable forms of learning is then briefly discussed. This is followed by an examination of an IT-oriented education research agenda prepared by a consortium called the Learning Federation…
Descriptors: Internet, Computer Software, Information Technology, Computer Uses in Education
Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
St. George, Art – EDUCAUSE Review, 2007
Today, at the end of 2007, there are evident consolidations in wireless, storage, and virtualization and the path forward seems clearer now than previously. Trends from last year continue strongly, particularly Web 2.0 and the shift to user-driven environments and Internet sites where significant data and video processing is available to those…
Descriptors: Internet, Educational Trends, Information Technology, Technology Integration
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software

Drier, Hollylynne Stohl; Dawson, Kara M.; Garofalo, Joe – Educational Leadership, 1999
Technology offers tools and information that students need to explore real-world mathematical connections and investigate questions reflecting their own interests. This article illustrates how students can use technology to gather and interpret information, perform descriptive and graphical analysis, make statistical predictions, and create and…
Descriptors: Computer Simulation, Educational Technology, Graphing Calculators, Instructional Innovation

Ganzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games
Seymour, Cathy R., Ed. – 2001
This document contains three papers on simulation from the SITE (Society for Information Technology & Teacher Education) 2001 conference. "Simulations in the Learning Cycle: A Case Study Involving 'Exploring the Nardoo'" (William M. Dwyer and Valesca E. Lopez) presents a study of middle school students using a CD-based simulation…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Elementary Secondary Education

Claudet, Joseph – T.H.E. Journal, 1998
Discussion of integrating computer technology with the case-based approach for teaching school leadership focuses on an overview of project activities and initial findings of one funded multimedia research and development effort, the Administrator Case Simulation Project, to design, develop, and use CD-ROM case simulations as reflective thinking…
Descriptors: Administrator Education, Case Method (Teaching Technique), Computer Simulation, Instructional Leadership

Reid, Robert D.; Sykes, Wylmarie – T.H.E. Journal, 1999
Discusses the use of virtual reality as an educational tool. Highlights include examples of virtual reality in public schools that lead to a more active learning process, simulated environments, integrating virtual reality into any curriculum, benefits to teachers and students, and overcoming barriers to implementation. (LRW)
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Scheidlinger, Zygmunt – Educational Technology & Society, 1999
Highlights changes brought on by computers and technological advancement and notes that only those with a vision of the future can direct and participate in the evolution of education. Suggests that virtual reality, simulation, animation and other computer-based features will render traditional class learning futile and that computerized education…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Simulation, Educational Change

Corder, Greg – Science Teacher, 2005
Science teachers face challenges that affect the quality of instruction. Tight budgets, limited resources, school schedules, and other obstacles limit students' opportunities to experience science that is visual and interactive. Incorporating web-based Java applets into science instruction offers a practical solution to these challenges. The…
Descriptors: Science Instruction, Science Teachers, Programming Languages, Internet
Zacharia, Zacharias – Journal of Research in Science Teaching, 2003
The purpose of this study was to investigate (a) what effect the use of interactive computer-based simulations (ICBSs), the use of laboratory inquiry-based experiments (LIBEs), and the use of combinations of an ICBS and a LIBE, in a conceptually oriented physics course, have on science teachers' beliefs about and attitudes toward the use of these…
Descriptors: Teaching Methods, Physics, Science Teachers, Teacher Attitudes