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Khan, Samia – Journal of Science Education and Technology, 2011
Teaching science with computer simulations is a complex undertaking. This case study examines how an experienced science teacher taught chemistry using computer simulations and the impact of his teaching on his students. Classroom observations over 3 semesters, teacher interviews, and student surveys were collected. The data was analyzed for (1)…
Descriptors: Computer Simulation, Heuristics, Student Surveys, Chemistry
Neumann, David L.; Neumann, Michelle M.; Hood, Michelle – Australasian Journal of Educational Technology, 2011
The discipline of statistics seems well suited to the integration of technology in a lecture as a means to enhance student learning and engagement. Technology can be used to simulate statistical concepts, create interactive learning exercises, and illustrate real world applications of statistics. The present study aimed to better understand the…
Descriptors: Blended Learning, Negative Attitudes, Computers, Educational Technology
Baker, Julie C.; Isbell, Janet K.; Wendt, Jeremy; Wilson, Brenda – International Journal of Technology in Teaching and Learning, 2013
The V-SPACE project equipped English teachers with iPads as tools to create and maintain virtual spaces for their students. Teachers learned effective ways to integrate technology with English content while strengthening technological knowledge and pedagogical skills. In a summer institute, 29 high school teachers were trained, using their iPads,…
Descriptors: Scores, Technological Literacy, Handheld Devices, High School Teachers
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2013
Recent years have seen an explosion in the use of information and communications technologies (ICTs), which have come to play an increasingly important role in multiple aspects of daily lives. There is an unprecedented expansion of the information available online and existing in an ever more interconnected world; however, this change has been so…
Descriptors: Information Technology, Technical Education, Vocational Education, Educational Change
Woolson, Maria Alessandra – International Journal of Virtual and Personal Learning Environments, 2012
Middleverse de Español (MdE) is an evolving platform for foreign language (FL) study, aligned to the goals of ACTFL's National Standards and 2007 MLA report. The project simulates an immersive environment in a virtual 3-D space for the acquisition of translingual and transcultural competence in Spanish meant to support content-based and…
Descriptors: Language Acquisition, Virtual Classrooms, Computer System Design, Computer Simulation
Bhukuvhani, Crispen; Kusure, Lovemore; Munodawafa, Violet; Sana, Abel; Gwizangwe, Isaac – International Journal of Education and Development using Information and Communication Technology, 2010
This research surveyed 11 purposely sampled Bindura University of Science Education (Zimbabwe) Bachelor of Science Education Honours Part III pre-service science teachers' use of improvised and virtual laboratory experimentation in science teaching. A self-designed four-point Likert scale twenty-item questionnaire was used. SPSS Version 10 was…
Descriptors: Foreign Countries, Preservice Teachers, Computer Simulation, Laboratory Experiments
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
Chien, Chih-Feng; Rad, Zahra Moghadsian – Journal of Curriculum and Teaching, 2013
This article is to report an action research conducted in two sections of a course called Second Language Acquisition and Development during the fall semester of 2011 and the spring semester of 2012. By focusing on a three-way blended learning (BL) environment--face-to-face (F2F), eLearning, and Second Life (SL, a virtual-world environment), this…
Descriptors: Preservice Teachers, Preservice Teacher Education, Language Acquisition, Technology Integration
Yaseen, Niveen K. – ProQuest LLC, 2011
The purpose of this study was to identify science teachers' perceptions concerning the use of technology in science laboratories and identify teachers' concerns and recommendations for improving students' learning. Survey methodology with electronic delivery was used to gather data from 164 science teachers representing Texas public schools. The…
Descriptors: Educational Technology, Experienced Teachers, Science Education, Science Teachers
Salmon, Gilly – British Journal of Educational Technology, 2009
This paper highlights the potential of three-dimensional multi-user environments such as "Second Life" (SL) from the perspective of future developments in the service of learning. It notes trends within the SL innovation to date, including the provision of realistic settings, the exploitation of pleasant simulated environments for groups and the…
Descriptors: Simulated Environment, Educational Innovation, Educational Technology, Electronic Learning
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games
Wheeler, Matthew – British Journal of Educational Technology, 2009
Second Life (SL), an immersive virtual environment, is increasingly being adopted in education for both formal and informal teaching and learning uses. This paper addresses the process of developing a demonstrator presence in SL, the potential of the system for formal teaching and some practical ideas on how to successfully integrate such emerging…
Descriptors: Instructional Design, Teaching Methods, Educational Technology, Electronic Learning
Beck, Dennis; Eno, Jenni – Computers in the Schools, 2012
A literature review of 121 peer-reviewed articles, books, and conference proceedings was conducted to determine the signature pedagogies of social studies education and technology integration. The authors found that the signature social studies pedagogy is based on two primary instructional models: direct-instruction and inquiry-based,…
Descriptors: Conferences (Gatherings), Technology Integration, Educational Technology, Social Studies
Stewart, Sarah; Davis, Deborah – Australasian Journal of Educational Technology, 2012
Pressures in terms of the availability of quality, real-life clinical experiences for students have resulted in increased interest in the use of simulation in a variety of healthcare disciplines. "Te wahi whanau: The birth place" is a Virtual Birth Centre (VBC) that was created in "Second Life" in 2009 as part of the Second…
Descriptors: Foreign Countries, Obstetrics, Sustainability, Nursing Education