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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
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Eutsler, Lauren; Long, Christopher S. – Educational Technology & Society, 2021
To improve understanding of preservice teacher acceptance and integration of virtual reality into science,?this study examined?individual?concerns to integrate?virtual reality into science instruction before and after a hands on intervention with virtual reality. Framed by the?Concerns-Based Adoption Model?using a mixed-method design, preservice…
Descriptors: Preservice Teachers, Computer Simulation, Science Instruction, Technology Integration
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Tam Duc Dinh – International Journal of Information and Learning Technology, 2024
Purpose: The advent of ChatGPT has fundamentally changed the way people approach and access information. While we are encouraged to embrace the tool for its various benefits, it is yet to be known how to drive people to adopt this technology, especially to improve their life skills. Using implicit self-theories, the current research delineated the…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Technology Integration
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Garcia, Rizaldy E.; Abaratigue, Anjo M.; Alcantara, Nida V. – European Journal of Educational Research, 2021
The research delved into the assessment of integrating Learning Management System as an aid in teaching. Data were collected from 26 students at Rizal Technological University-College of Education, Philippines, through pretest-posttest quasi-experimental and normative survey design of research. Data were statistically tested using the frequency,…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Integration, Undergraduate Students
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McDaniel, Jamie W. – Networks: An Online Journal for Teacher Research, 2020
This study examined the effect of implementing personal devices into a fifth-grade mathematics classroom. Thirty-eight fifth graders participated in this eight-week project with a focus on six students to track their growth. During this study, students engaged in technology-based stations that pertained to our geometry unit and coordinate unit.…
Descriptors: Technology Uses in Education, Grade 5, Elementary School Students, Geometry
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Uluay, Gulsah; Dogan, Alev – Journal of Education in Science, Environment and Health, 2020
The aim of this paper is to introduce Kodu Game Lab to pre-service science teachers through a method course based on MAGDAIRE framework and prepare them to design their own digital games. In accordance with this purpose, key factors towards using digital games in classroom are also observed. Convergent parallel design that is a type of mix method…
Descriptors: Preservice Teachers, Science Teachers, Teaching Methods, Electronic Learning
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Hughes, E. Shannon; Bradford, Jacque; Likens, Carol – TechTrends: Linking Research and Practice to Improve Learning, 2018
Technology integration into instruction is a popular concept with the growing digital native population of learners and the novelty of technology tools. Although current students in physical therapy education (PTE) programs are primarily digital natives, PTE models are typically comprised of a traditional face-to-face classroom designed for…
Descriptors: Case Studies, Physical Therapy, Technology Integration, Educational Technology
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Önal, Nezih; Alemdag, Ecenaz – International Journal of Progressive Education, 2018
The number of technological pedagogical and content knowledge (TPACK) studies has been increasing day by day; however, limited number of studies has provided both quantitative and qualitative findings based on teachers' learning by design experiences. This study aimed to reveal the changes in pre-service teachers' TPACK competencies in the…
Descriptors: Web Sites, Design, Pedagogical Content Knowledge, Technological Literacy
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Chubko, Nadezhda; Morris, Julia E.; McKinnon, David H.; Slater, Eileen V.; Lummis, Geoffrey W. – Language Testing in Asia, 2019
Whilst the role of disciplinary literacy in science, technology, engineering, and mathematics (STEM) education is becoming more prominent, there appears to be little adaptation or allowance made for English as a foreign or second language (EFL/ESL) students learning science in English, as well as no clear understanding of what comprises…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, STEM Education
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Kul, Umit; Aksu, Zeki; Birisci, Salih – Online Submission, 2019
The aim of the present study was to investigate the development of technological pedagogical content knowledge (TPACK) and Web 2.0 self-efficacy beliefs (W2SEB) and to determine the relationship between them for middle school pre-service mathematics teachers through their involvement in a course designed using a Web 2.0 tools. To achieve this aim,…
Descriptors: Correlation, Pedagogical Content Knowledge, Technological Literacy, Web 2.0 Technologies
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Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
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Belda-Medina, Jose – International Journal of Inclusive Education, 2022
Storytelling is an essential component in language learning and acquisition but it has changed over time from early oral tradition to modern digital literacy. Although digital storytelling (DST) has become an important tool in language development inclusive and diverse stories are still underrepresented. The novelty of this article is that it…
Descriptors: Preservice Teachers, Story Telling, Creativity, Teacher Education Programs
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Deveci Demir, Merve; Tavil, Zekiye Müge – Journal of Language and Linguistic Studies, 2021
There is an assumption that technology-based materials are acquisition-rich input, and listening plays a significant role in daily communication as well as the education process. This study aims to examine the effect of technology-based materials on the student's listening ability in EFL classes and elicit students' and teachers' perceptions about…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
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Van Horne, Sam; Henze, Marisa; Schuh, Kathy L.; Colvin, Carolyn; Russell, Jae-Eun – Journal of Computing in Higher Education, 2017
E-textbooks are more prevalent in college courses, but much recent research still shows that students prefer paper textbooks and have difficulty regulating their learning with digital course materials. Still, college instructors--especially in lower-division STEM courses--often adopt digital course materials with e-textbooks that include a variety…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Technology Uses in Education
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