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Showing 1 to 15 of 119 results Save | Export
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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
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Van Horne, Sam; Henze, Marisa; Schuh, Kathy L.; Colvin, Carolyn; Russell, Jae-Eun – Journal of Computing in Higher Education, 2017
E-textbooks are more prevalent in college courses, but much recent research still shows that students prefer paper textbooks and have difficulty regulating their learning with digital course materials. Still, college instructors--especially in lower-division STEM courses--often adopt digital course materials with e-textbooks that include a variety…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Technology Uses in Education
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Winarni, Endang Widi; Purwandari, Endina Putri; Lusa, Herman; Dadi, Sri – Asian Journal of Education and Training, 2018
Tabot Bengkulu as one of cultural ceremony in Bengkulu province is a cultural asset that held once a year in Muharram Month in Islamic Calendar. This ceremony has many character values in society such as religious, social care, and environment care. The use of local wisdom in learning can improve the social interaction knowledge for elementary…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Technology Uses in Education
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Cetin, Yucel; Mirasyedioglu, Seref; Cakiroglu, Erdinc – Eurasian Journal of Educational Research, 2019
Purpose: In the constantly changing and evolving world of today, there is a need to raise individuals who are able to renew themselves, learn autonomously, and have higher order thinking skills such as critical thinking and deducing. The purpose of the present study is to investigate the effects of Technology Enhanced Problem-Based Learning…
Descriptors: Influence of Technology, Problem Based Learning, Learning Activities, Student Attitudes
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Yildirim, Halil Ibrahim; Sensoy, Onder – Universal Journal of Educational Research, 2018
Purpose of this research is to examine effect of science teaching enriched with technological practices on attitude levels of secondary school 7th grade students towards science course. Execution step of the research was performed on 7th grade students attending to a government secondary school in Turkey in the academic year of 2015 and completed…
Descriptors: Science Instruction, Secondary School Science, Grade 7, Secondary School Students
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Yildirim, Halil Ibrahim; Sensoy, Onder – Journal of Education and Training Studies, 2018
This study aims to research the impacts of science teaching enriched with technological applications on the science course achievement levels of 7th grade students. 13 weeks long research was carried out with 7th grade students studying at a state secondary school in Turkey in 2016. In the study, quasi-experimental method, experimental design with…
Descriptors: Science Instruction, Science Achievement, Grade 7, Elementary School Students
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Morris, Neil P.; Lambe, James – Higher Education Pedagogies, 2017
Bioscience students in the UK higher education system are making increasing use of technology to support their learning within taught classes and during private study. This experimental study was designed to assess the role for multimedia interactive eBooks in bioscience laboratory classes, delivered using a blended learning approach. Thirty-nine…
Descriptors: Biological Sciences, Foreign Countries, Higher Education, Science Instruction
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Govaerts, Sten; Holzer, Adrian; Kocher, Bruno; Vozniuk, Andrii; Garbinato, Benoit; Gillet, Denis – IEEE Transactions on Learning Technologies, 2018
Improving face-to-face (f2f) interaction in large classrooms is a challenging task as student participation can be hard to initiate. Thanks to the wide adoption of personal mobile devices, it is possible to blend digital and face-to-face interaction and integrate co-located social media applications in the classroom. To better understand how such…
Descriptors: Blended Learning, Social Media, Computer Oriented Programs, Technology Uses in Education
Amalfitano, Tracy Ellen Russo – ProQuest LLC, 2017
Today's teachers are charged with transforming education through technology, providing all learners with access and meaningful experiences across content areas in ways of teaching and learning they may never have experienced themselves. This dissertation examines the effect of increasing preservice teachers' prior personal learning experiences…
Descriptors: Preservice Teachers, Self Efficacy, Technology Integration, Learning Experience
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Asiksoy, Gülsüm; Sorakin, Yasemin – International Online Journal of Education and Teaching, 2018
Similar to all stages of education, the use of the flipped classroom model continues to become more widespread in higher education. This paper aimed to provide insights from a pre-test and post-test experimental design-based exploration of the effects of clicker-aided flipped classroom model on learning achievement, Physics anxiety and students'…
Descriptors: Audience Response Systems, Educational Technology, Blended Learning, Academic Achievement
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Kotluk, Nihat; Kocakaya, Serhat – International Journal of Research in Education and Science, 2017
The purpose of this study is to examine the effect of Digital Storytelling (DST) on the (a) academic achievement, (b) attitude towards physics and (c) self efficacy perception of secondary school students. This study consists of an experimental group and a comparison group which are formed by equal number of students. The six-weeks study adopted a…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Students, Academic Achievement
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Onivehu, Adams Ogirima; Ohawuiro, Onyiyeche Emilia – Romanian Review of Geographical Education, 2018
The integration of technology in the teaching-learning process is a topical issue that has been under research light for decades. Consequently, findings on the achievement of students exposed to PowerPoint presentation have been inconclusive. To this end, this study determined the effect of PowerPoint presentation on students' cognitive…
Descriptors: Foreign Countries, Visual Aids, Teaching Methods, Geography Instruction
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Asmali, Mehmet – Teaching English with Technology, 2018
This paper presented the results of an experimental study investigating the impact of clicker use through a smart phone application called "Kahoot!." Despite positive results of clicker use in the existing General English literature, the impact of clicker use has not been examined in the field of ESP. To address this issue, this study…
Descriptors: Technology Integration, English for Special Purposes, Second Language Learning, Second Language Instruction
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Chen, Chia-Chen; Lin, Pei-Hsuan – Interactive Learning Environments, 2016
In recent years information technology has been integrated into education to produce a series of trends, beginning with "electronic learning" (e-learning), through "mobile learning" (m-learning) and finally to "ubiquitous learning" (u-learning), which aims to improve learner motivation through overcoming the…
Descriptors: Astronomy, Teaching Methods, Electronic Learning, Technology Uses in Education
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Mancillas, Linda K.; Brusoe, Peter W. – Journal of Political Science Education, 2016
U.S. higher education institutions spend a large amount of time, money, and energy on technology. Educators face a student population that has never been without the Internet--they are "Born Digital." Students expect that faculty and universities utilize more technology. Higher education is faced with the question whether technology…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Higher Education
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