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Gueldenzoph, Lisa E. – Business Communication Quarterly, 2007
This article discusses the use of teaching teams to encourage active learning in a business communication class. The author offers examples of short activities that can be used to help create an active learning environment. Some of these favorite activities include homework reviews, the value line, 3-2-1 processor, and muddiest point. In each of…
Descriptors: Business Communication, Active Learning, Teaching Methods, Writing (Composition)
O'Connor, Debra L.; Menaker, Ellen S. – Performance Improvement Quarterly, 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes…
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology
Tamah, Siti Mina – Online Submission, 2007
Purpose: The purpose of this study was to reveal classroom interaction patterns in jigsaw classroom of young learners. To be more specific, this study was aimed at depicting the ways young learners initiate discussion, respond to initiations, and evaluate responses and initiations. Methodology: Five graders of 2 elementary schools in Surabaya,…
Descriptors: Foreign Countries, Interaction, English (Second Language), Reading Instruction
Seto, Atsuko; McGriff, Deborah L.; Forth, Nancy L. A. – Multicultural Learning and Teaching, 2008
Fourteen counselors-in-training participated in an experiential cross-cultural learning during a multicultural counseling course. This article provides an example of the implementation and depicts the learning moments that took place during the training. Transcripts of the simulation sessions and the student feedback from the training are…
Descriptors: Student Experience, Training Methods, Models, Counselor Training
Lantz, Annika; Brav, Agneta – Journal of Workplace Learning, 2007
Purpose--What is required of job design and production planning, if they are to result in a work group taking a self-starting approach and going beyond what is formally required of it? This paper aims to contribute to group research by testing a theoretical model of relations between job design on the one hand (captured as completeness, demand on…
Descriptors: Manufacturing Industry, Task Analysis, Learning Processes, Foreign Countries
Pierce, Elizabeth – Business Communication Quarterly, 2007
The proposal project stretches over a significant portion of the semester-long sophomore course Professional Communication (ENG 250) at Monroe Community College. While developing their proposal project, students need to use time management skills to successfully complete a quality project on time. In addition, excellent oral and written…
Descriptors: Student Attitudes, Time Management, Communication Skills, Higher Education
Zimmerman, D. Kent; Gallagher, Scott R. – Journal of Management Education, 2006
This experiential exercise is designed to explore the effects of positive and negative group environments on creativity. It asks students to undertake a creative activity (i.e., draw a picture) in groups with a member predesignated to offer either positive or negative comments. Students in the two different types of group environment produced…
Descriptors: Creativity, Creative Activities, Cooperative Learning, Females
Hallam, Glenn L. – 1996
This publication looks at the ways in which one who is part of a team can help improve the team's performance. The successes and failures of a fictional team are used to illustrate real-life team skills. Examples are drawn from a number of imaginary scenarios--for example, looking for a cache of diamonds in the Brazilian jungle, straightening ties…
Descriptors: Group Activities, Leaders, Leadership, Management Development
Bernagozzi, Tom – Learning, 1988
A teacher describes how he modified a cooperative learning approach featuring heterogeneous grouping for his elementary school class, covering setting up teams, teaching a lesson, managing the evaluation/scoring system, and the approach's pitfalls and benefits. A list of resources and suggestions are presented. (CB)
Descriptors: Ability Grouping, Classroom Techniques, Elementary Education, Group Activities
Marchand, Richard J.; Rogers, Robert R.; Parker, Andrew T. – Mathematics and Computer Education, 2006
The purpose of this article is to present an interdisciplinary project, developed as a collaborative effort by the authors, involving the design of a telescope mirror as it was given to second semester calculus students. The goals of the project are to provide an applied setting for the topics typically covered in this type of course including the…
Descriptors: Kinetics, Calculus, College Mathematics, College Students
Broida, David; And Others – Parks and Recreation, 1978
Recreational programs involving experience in outdoor activities for groups provide education as well as adventure. (JD)
Descriptors: Camping, Group Activities, Individual Development, Leadership Training

Dyson, Ben; Grineski, Steve – Journal of Physical Education, Recreation & Dance, 2001
Research has determined that cooperative learning has positive effects in physical education. This article presents five important components of cooperative learning to help physical educators maximize learning (team formation, positive interdependence, individual accountability, positive social interaction, and group processing), describing five…
Descriptors: Cooperative Learning, Elementary Secondary Education, Group Activities, Physical Education

Mycue, Sheri – Kappa Delta Pi Record, 2001
Using the Professional Circle model, teachers can move from isolation to collaboration while pursuing goals with others who share similar interests. A Professional Circle offers teachers continued motivation, acknowledgment, and support of self- development efforts. Presents guidelines for developing a Professional Circle, describing the…
Descriptors: Elementary Secondary Education, Faculty Development, Group Activities, Teacher Collaboration
Tingstrom, Daniel H.; Sterling-Turner, Heather E.; Wilczynski, Susan M. – Behavior Modification, 2006
The Good Behavior Game (GBG), a type of interdependent group-oriented contingency management procedure, was first introduced in 1969 and has been used with overwhelming success in classrooms and other settings. Since its inception, the "game" has utilized team competition and peer influence combined with reinforcement procedures. It has been found…
Descriptors: Contingency Management, Peer Influence, Reinforcement, Behavior Change
Phillippo, Kate; Stone, Susan – Children & Schools, 2006
This study reports findings from a content analysis of the activities and tasks of a school-based problem-solving team. Analyses of observational data collected over the course of five months found that team tasks and activities fell into the following five clusters: (1) needs identification, program development, and planning; (2) intrateam…
Descriptors: Program Development, Content Analysis, Teamwork, Group Activities