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Pierroux, Palmyre; Steier, Rolf; Ludvigsen, Sten R. – Journal of the Learning Sciences, 2022
Background: Studies of group creativity have focused on adults acting in professional settings, with less attention paid to how adolescents collaborate in groups in creative activities. Building on sociocultural perspectives on imagination as a complex capacity in adolescence, this study examines students' creative-imagining processes and the role…
Descriptors: Group Activities, Creativity, Imagination, Peer Influence
Glover, Rebecca; Hammond, Nicholas B.; Smith, Justin; Guerra, Dalyana – International Journal for the Scholarship of Teaching and Learning, 2018
Peer-led team learning (PLTL), specifically the model known as 'Workshops', has been shown to contribute positively and significantly to student success in STEM courses across subjects (Gosser et al., 2001). Our research adds to the SOTL literature describing the effectiveness of Workshops by reporting on the changes in student leaders. We examine…
Descriptors: Teamwork, Workshops, Student Leadership, Skill Development
Corzo, Josefina Quintero; Castañeda, Yeisson Soto – International Education Studies, 2017
This is a case study report arising from a series of daily observations of the students' behavior made in a primary public school located near to the capital city, Manizales-Colombia, where it was possible to notice the difficulties students had in order to coexist due to the lack of respect with their classmates, in group activities or actually…
Descriptors: Foreign Countries, Elementary School Students, Public Schools, Prosocial Behavior
McAliney, Peter J. – ProQuest LLC, 2013
Technology continues to evolve and become accessible to students in higher education. Concurrently, teamwork has become an important skill in academia and the workplace and students have adopted established technologies to support their learning in both individual and team project work. Given the emergence of social media technologies, I examined…
Descriptors: Undergraduate Students, Social Media, Cooperative Learning, Teamwork
Tangney, Brendan; Oldham, Elizabeth; Conneely, Claire; Barrett, Stephen; Lawlor, John – IEEE Transactions on Education, 2010
This paper describes a model for computer programming outreach workshops aimed at second-level students (ages 15-16). Participants engage in a series of programming activities based on the Scratch visual programming language, and a very strong group-based pedagogy is followed. Participants are not required to have any prior programming experience.…
Descriptors: Foreign Countries, Computer Software, Programming Languages, Computer Science Education
Arbuckle, Margaret A.; Murray, Lynn B. – 1989
This guide provides staff development leaders in schools and school districts with practical information about professional development systems. It is organized in eight chapters, each dealing with a phase of an effective professional development program. The essential components of the program constitute a framework for staff development. The…
Descriptors: Collegiality, Decision Making, Elementary Secondary Education, Group Activities
National Aeronautics and Space Administration (NASA), 2007
Field Trip to the Moon uses an inquiry-based learning approach that fosters team building and introduces participants to careers in science and engineering. The program components include the Field Trip to the Moon DVD [not included here], Lunar Reconnaissance Orbiter (LRO)/Lunar Crater Observation and Sensing Satellite (LCROSS) Activities, and…
Descriptors: Group Activities, Informal Education, Workshops, Astronomy