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Sihui Ma; Amy Leman – NACTA Journal, 2023
As the food industry becomes globally connected, it is essential to provide Food Science students with experience working in virtual teams before they enter the workforce. Working in teams virtually brings extra challenges due to a lack of face-to-face interactions. FSHN 230, Professional Issues in Food Science (asynchronously online), allowed…
Descriptors: Food, Science Education, Asynchronous Communication, Online Courses
Brenda L. M. del Moral; Cinnamon L. VanPutte; Barbara A. McCracken – Advances in Physiology Education, 2024
Student engagement while learning a new, unfamiliar vocabulary is challenging in health science courses. A group role-play activity was created to teach students medical terminology and learn why its correct usage is important. This activity brought engagement and relevance to a topic traditionally taught through lecture and rote memorization and…
Descriptors: Online Courses, In Person Learning, Role Playing, Medicine
Ergulec, Funda – International Journal on E-Learning, 2019
The purpose of the study was to explore students' collaboration experiences with and perceptions of a purposeful group assignment and team-building process in an online graduate class and gain a better understanding of effective grouping strategies in online environments. Students in an online graduate class were assigned to teams based on a…
Descriptors: Teamwork, Cooperative Learning, Group Activities, Graduate Students
Malekigorji, Maryam – Education Sciences, 2019
The purpose of this study is to investigate how constant changes in team allocation within a modified flipped team-based learning (FTBL) study can affect student's perception of a course (gathered by an online questionnaire) and academic performance. This teaching strategy is a team-based learning (TBL) approach combined with flipped classroom…
Descriptors: Homework, Educational Technology, Technology Uses in Education, College Students
Ekblaw, Robert – Contemporary Issues in Education Research, 2016
Group projects have long been used in face-to-face instruction to improve cognitive learning among its students. Group projects not only provide practical experience and allow students to practice the concepts they have learned, but also teach the students creative construction and group dynamics. As important as group projects have proven in…
Descriptors: Group Activities, Student Projects, Electronic Learning, Group Dynamics
Ellis, Robert A. – Education and Information Technologies, 2016
University teachers provided first year Arts students with hundreds of cinematic images online to analyse as a key part of their predominantly face-to-face undergraduate course. This qualitative study investigates the extent to which the groups engaged in learning involving their analysis of the images and how this was related to their perception…
Descriptors: Academic Achievement, Learner Engagement, College Faculty, Blended Learning
Bernier, Anthony; Stenstrom, Cheryl – Education for Information, 2016
While instructors know the importance of successful small group collaboration, and the value of the skills required to execute them, students continue to prefer to work independently. The promise and development of recent online tools, however, and streams of recent research on small group collaboration, continue to produce less-than-satisfying or…
Descriptors: Cooperative Learning, Interpersonal Competence, Technology Uses in Education, Graduate Students
Kaufmann, Renee; Frisby, Brandi N. – Communication Teacher, 2013
The need for students to become connected in the classroom parallels the need for students to become socially integrated into the college community. Because technological tools are always changing, the opportunity for all students on- and off-campus to ''meet'' face-to-face and build relationships within the classroom are…
Descriptors: Computer Software, Group Activities, Cooperative Learning, Online Courses
Tappert, Charles C.; Stix, Allen – Information Systems Education Journal, 2012
Our mission of capstone computing courses for the past ten years has been to offer students experience with the development of real-world information technology projects. This experience has included both the hard and soft skills required for the work they could expect as industrial practitioners. Hard skills entail extending one's knowledge…
Descriptors: Masters Programs, Computer Science Education, Student Projects, Curriculum
Trevathan, Jarrod; Myers, Trina – Journal of Learning Design, 2013
Process-Oriented Guided Inquiry Learning (POGIL) is a technique used to teach in large lectures and tutorials. It invokes interaction, team building, learning and interest through highly structured group work. Currently, POGIL has only been implemented in traditional classroom settings where all participants are physically present. However,…
Descriptors: Inquiry, Teaching Methods, Large Group Instruction, Interaction
Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
Nam, Chang Woo; Zellner, Ronald D. – Computers & Education, 2011
This study investigated the effects of positive interdependence and group processing on student achievement and attitude in online learning. Students in three university courses received initial instruction about teamwork skills and cooperative learning and were randomly assigned to one of three treatment groups in each course. The "positive…
Descriptors: Electronic Learning, Student Attitudes, Academic Achievement, Online Courses
Beranek, Peggy M.; French, Monique L. – Journal of Distance Education, 2011
Trust is a key factor in enabling effective team performance and, in online teams, needs to be built quickly and early. As universities expand their online offerings students are increasingly working in online teams. Understanding how trust development may differ in online teams versus face-to-face can have implications for online education…
Descriptors: Higher Education, Trust (Psychology), Online Courses, Distance Education
Yu, Chia-Ping; Kuo, Feng-Yang – Educational Technology & Society, 2012
In this study, we have investigated developmental patterns of virtual groups in the e-learning environment. Our findings suggest that for virtual groups formed for the purpose of e-learning, dependency and inclusion characterize the initial stage of group development, as such characteristics reinforce cooperative relationships and help to build a…
Descriptors: Electronic Learning, Discussion, Asynchronous Communication, Online Courses
Hershock, Chad; LaVaque-Manty, Mika – Center for Research on Learning and Teaching, 2012
The rapid proliferation of technology can have profound effects on the evolution of teaching, learning, scholarship, and governance in higher education (Katz, 2008). However, instructors report that simply "keeping up" with new instructional technologies, let alone integrating them productively into one's teaching, can be a significant…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Learner Engagement
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