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Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
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Pierroux, Palmyre; Steier, Rolf; Ludvigsen, Sten R. – Journal of the Learning Sciences, 2022
Background: Studies of group creativity have focused on adults acting in professional settings, with less attention paid to how adolescents collaborate in groups in creative activities. Building on sociocultural perspectives on imagination as a complex capacity in adolescence, this study examines students' creative-imagining processes and the role…
Descriptors: Group Activities, Creativity, Imagination, Peer Influence
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Crowne, Kerri Anne – Management Teaching Review, 2019
Completing a jigsaw puzzle can be a fun activity, but it can also be a learning experience. Here an exercise is presented that involves student teams completing a simple puzzle while at least one of the members is blindfolded. The blindfolded member is the only member allowed to touch the puzzle pieces, and the other team members have to…
Descriptors: Puzzles, Group Activities, Teamwork, Communication Skills
Han, Soo Jeoung – ProQuest LLC, 2017
The use of face-to-face and virtual teams has become a popular method of instruction in higher education. The popularity of working in teams has increased because effective teams are associated with positive learning outcomes. However, as students have different values and backgrounds, communication issues or conflict among team members may occur.…
Descriptors: Teamwork, Student Projects, College Students, Leadership
Sawyer, Keith – NAMTA Journal, 2015
Keith Sawyer views the spontaneous collaboration of group creativity and improvisation actions as "group flow," which organizations can use to function at optimum levels. Sawyer establishes ideal conditions for group flow: group goals, close listening, complete concentration, being in control, blending egos, equal participation, knowing…
Descriptors: Montessori Method, Montessori Schools, Cooperative Learning, Creativity
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Black, Dan; Zeigler, Jodi – Tech Directions, 2011
As educators, the authors believe in guiding students towards the life skills, knowledge, and expertise they need to succeed in life and in the workforce of the 21st century. With that in mind, they have created a project in which students drive their own learning through creativity and collaborative work to develop an efficient product. Through…
Descriptors: Middle School Students, Learning Activities, Group Activities, Robotics
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Zimmerman, D. Kent; Gallagher, Scott R. – Journal of Management Education, 2006
This experiential exercise is designed to explore the effects of positive and negative group environments on creativity. It asks students to undertake a creative activity (i.e., draw a picture) in groups with a member predesignated to offer either positive or negative comments. Students in the two different types of group environment produced…
Descriptors: Creativity, Creative Activities, Cooperative Learning, Females
Crabbe, Anne B. – Gifted Child Today (GCT), 1991
The Future Problem Solving Program involves teams of students from grades 4-12 in creative problem solving. The teams complete practice problems and competitive problems. Winning teams go on to state and international competitions. Other program components include noncompetitive problem solving for primary-level students, community problem…
Descriptors: Community Problems, Competition, Creativity, Elementary Secondary Education
Carroll, Barbra – Gifted Child Today (GCT), 1991
The Future Problem Solving Program aims to empower potential leaders to manage change successfully. It involves teams of students using a structured, creative problem-solving model to tackle controversial issues for the future; writing scenarios creating alternative futures; and planning for and implementing real solutions to real problems in…
Descriptors: Change Strategies, Community Problems, Competition, Creativity
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Plucker, Jonathan A.; Gorman, Michael E. – Journal of Secondary Gifted Education, 1995
A summer course completed by 30 secondary students with high ability provided team-based, hands-on experience in the invention and design process. The group experiences are examined using three case studies. Implications of the course are analyzed with respect to group problem-solving by students with academic talents. (SW)
Descriptors: Academically Gifted, Active Learning, Case Studies, Creativity
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Rogers, Kelly – Strategies: A Journal for Physical and Sport Educators, 2004
Team building activities are an excellent way to challenge students and teach them the critical communication and problem solving skills that encourage trust, empathy, and ability to work together. They create an atmosphere that enhances the ability to meet fitness and skill goals because students, regardless of skill level, will possess increased…
Descriptors: Team Training, Empathy, Problem Solving, Teamwork