NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Higher Education Opportunity…1
Assessments and Surveys
What Works Clearinghouse Rating
Showing 91 to 105 of 178 results Save | Export
Stuebing, Susan – PEB Exchange, 2005
Innovative teaching methods and organisational change make new demands on our future learning environments. The Brink and the Laak Clusters are two related examples of a new type of building for a community in the Netherlands. The Firebird School ("Vuurvogel"), a primary school for students from ages 4 to 12, is currently housed in the…
Descriptors: Building Design, Foreign Countries, Educational Environment, Teaching Methods
Cramer, Stephen E. – 1984
In early computer assisted instruction (CAI), negative feedback often insulted students and/or provided no useful knowledge. In classroom settings, teachers use the following approaches in dealing with students' wrong answers: (1) ask the question again, louder and slower; (2) ask the question again, using different words; (3) back up and reteach…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Error Patterns
Villecco, Marguerite – Journal of Architectural Education, 1977
Major findings are summarized of an investigation of energy design teaching in schools of architecture, which led to recommendations described in this article addressed to theoretical and inspirational models of design teaching, rather than to technical courses. Available from: ACSA, 1735 New York Ave., Washington, D.C. 20006. (Author/LBH)
Descriptors: Architects, Architectural Character, Architectural Education, Design Requirements
Camp, D. T. – Journal of Engineering Education, 1971
Descriptors: Design Requirements, Engineering Education, Graduate Study, Health Facilities
Peer reviewed Peer reviewed
Ruben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
Morch, Anders; Nygard, Kathrine; Andersen, Renate; Mushtaq, Shazia; Nedic, Damir; Olsen, Espen; Hauge, Trond Eiliv; Vedoy, Gunn; Norenes, Svein Olav; Moen, Anne; Nes, Sturle; Olsen, Dorothy S.; Ludvigsen, Sten; Toiviainen, Hanna; Lallimo, Jiri; Toikka, Seppo; Paavola, Sami; Pohjola, Pasi; Hakkarainen, Kai – Online Submission, 2009
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KP-Lab) project. KP-Lab focuses on innovative practices of working with knowledge in higher education, teacher training, and workplaces. Participants of WP10 are University of Helsinki, University of Oslo and Poyry Forest Industry representing both researchers…
Descriptors: Foreign Countries, Higher Education, Program Evaluation, Educational Change
Garrett, Candace; Marshall, Patricia M. – 1977
This paper deals with the primary processes of cognition in fifth- and sixth-grade children; i.e., how children this age interpret what they see and hear, how they remember it, and how they reason and solve problems. Designed to provide background information for the staff of the Skills Essential to Learning Television Project (a multi-level…
Descriptors: Cognitive Processes, Design Requirements, Instructional Design, Intellectual Development
Miller, Louis J. – Sch Arts, 1969
The art of collage has developed from affixing scraps of paper to a flat surface into combinations and assemblages of found objects, three-demensional as well as two-demensional. The historical background of callage as well as its possibilities for printmaking and its appropriateness for teaching design are discussed. (BF)
Descriptors: Art Activities, Art Education, Art Materials, Artists
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Yilan, Gao; Liu, John K. C. – Journal of Architectural Education, 1981
Students at Qinghua University in China participate in real project design tasks. Thesis design in conjunction with real projects helps students to understand step-by-step the whole process of design work and the role of a qualified architect. A housing design course is included in the curriculum. (MLW)
Descriptors: Architectural Education, Building Design, College Students, Design Requirements
Rosetti, Mary Ellen – Balance Sheet, 1979
Gives examples of specialized typewriting instructional methods for students with disabilities, involving modifications to typewriters, using special keyboards, and adding sensory devices for different impairments. (MF)
Descriptors: Design Requirements, Handicapped Students, Individualized Instruction, Mainstreaming
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Osterberg, Arvid – Journal of Architectural Education, 1977
The approach described is used at the University of Michigan at both the undergraduate and graduate levels in architecture to implement teaching materials regarding designing for the elderly. It uses lecture series, experiential field exercises, direct input to designer studios, and elective courses on the elderly. (LBH)
Descriptors: Age, Architectural Education, Design Requirements, Field Experience Programs
Peer reviewed Peer reviewed
Laaser, Wolfrom – Distance Education, 1986
Provides a rough classification of three basic design aspects of audiocassette production in a distance education framework: dramaturgical design; didactic functions or teaching objectives; and reciprocal relations to other media and students' activities. It is concluded that audiocassettes can be very effective and powerful when developed to…
Descriptors: Audiotape Cassettes, Classification, Design Requirements, Diagrams
Peer reviewed Peer reviewed
Zheng, Lihua; Smaldino, Sharon – Quarterly Review of Distance Education, 2003
Suggests that distance education instructors need to understand and apply important instructional design elements in order to successfully fulfill their role as instructional designers. Reviews the most recent literature pertaining to designing instruction in distance education. Identifies some key instructional design elements for teaching at a…
Descriptors: Design Requirements, Designers, Distance Education, Educational Research
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12