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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Chih-Ming Chen; Ming-Yan Huang – International Journal of STEM Education, 2024
Background: Computational thinking (CT) is crucial to fostering critical thinking and problem-solving skills. Many elementary schools have been cultivating students' CT through block-based programming languages such as Scratch using traditional teacher-centered teaching methods. However, the approach excessively relies on teacher lectures, so the…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
Dagyeom Lee; Youngjun Lee – Informatics in Education, 2024
As our society has advanced in the era of digital transformation, education has been transformed from knowledge-centered to competency-centered to solve future problems in the light of unpredictable changes and events in our lives. Programming education provides the basic knowledge needed, and fosters higher-order thinking skills in the process of…
Descriptors: Problem Solving, Computer Science Education, Programming, Thinking Skills
Feijoo-Garcia, Pedro G.; Kapoor, Amanpreet; Gardner-McCune, Christina; Ragan, Eric – IEEE Transactions on Education, 2022
Contribution: In this article, the authors present findings and insights on the efficacy of using an educational block-based programming (BBP) environment--Blocks4DS, to teach the binary search tree (BST). Background: For a decade, BBP environments have been a hot topic in the computer science education (CSEd) community to promote interactive…
Descriptors: Computer Science Education, Programming, Programming Languages, Mathematics
Tsai, Chun-Yen; Shih, Wen-Ling; Hsieh, Fu-Pei; Chen, Yun-An; Lin, Chien-Liang – International Journal of Educational Technology in Higher Education, 2022
The purpose of this research was to design a course based on the design-based learning (DBL) model to improve undergraduates' web design skills, and to explore the differences in learning effectiveness of students with different levels of knowledge integration. The quasi-experimental design was adopted in this study. Ninety-two participants…
Descriptors: Teaching Methods, Design, Undergraduate Students, Web Sites
Allen, Oliver; Downs, Xavier; Varoy, Elliot; Luxton-Reilly, Andrew; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is not only an integral part of computing degrees but also a requirement in non-computing majors such as engineering. Understanding OOP concepts can be difficult for novice programmers, and often leads to the development of misconceptions. This is exacerbated when the discipline requires students to learn a…
Descriptors: Programming, Programming Languages, Majors (Students), Learning Activities
Lahiru Ariyananda – ProQuest LLC, 2022
DEVS (Discrete Event System Specification) is a formalism that was introduced in the mid-1970s by Bernard Zeigler, for modeling and analysis of discrete event systems. DEVS is essentially a formal mathematical language for specifying complex systems through models that can be simulated and has been executed in object-oriented software, DEVSJava…
Descriptors: Active Learning, Programming, Computer Software, Computer Science Education
AlGhamdi, Rayed – International Journal of Technology in Education, 2023
Soft skills development, such as communication, teamwork, and problem-solving, is critical for computer students as they enter the profession. Students may be able to practice these skills in a virtual setting through an online task-based course. In this study, we investigated how successfully an online task-based course encouraged the development…
Descriptors: Soft Skills, Skill Development, Computer Science Education, Learning Activities
Barbosa Rocha, Hemilis Joyse; Cabral De Azevedo Restelli Tedesco, Patrícia; De Barros Costa, Evandro – Informatics in Education, 2023
In programming problem solving activities, sometimes, students need feedback to progress in the course, being positively affected by the received feedback. This paper presents an overview of the state of the art and practice of the feedback approaches on introductory programming. To this end, we have carried out a systematic literature mapping to…
Descriptors: Classification, Computer Science Education, Feedback (Response), Problem Solving
Spencer, Deborah; Mark, June; Reed, Kristen; Goldenberg, Paul; Coleman, Kate; Chiappinelli, Kathryn; Kolar, Zachary – Mathematics Teacher: Learning and Teaching PK-12, 2023
As computer-science-for-all initiatives continue to grow, many schools are looking for ways to introduce computer science skills and thinking to elementary-age children. Some initiatives have focused on coding as its own endeavor, not integrated with other subjects like mathematics, science, or literacy. Increasingly, developers and researchers…
Descriptors: Computer Science Education, Teaching Methods, Thinking Skills, Elementary School Students
Barua, Antara Mahanta; Bharali, Sruti Sruba – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of the case study is to investigate the perception of computer science learners at Krishna Kanta Handiqui State Open University (KKHSOU) regarding the use of gamification and to identify the challenges in implementing gamified teaching-learning processes in open and distance learning (ODL) institutions.…
Descriptors: Gamification, Electronic Learning, Computer Science Education, College Students
Xiaodong Huang; Chengche Qiao – Science & Education, 2024
Artificial intelligence is the unification of philosophy, cognitive science, mathematics, neurophysiology, psychology, computer science, information theory, cybernetics, and uncertainty theory. Therefore, it is feasible and necessary to utilize STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) education to learn artificial…
Descriptors: Thinking Skills, Artificial Intelligence, STEM Education, Art Education
Xinlei Li; Guoyuan Sang; Martin Valcke; Johan van Braak – Education and Information Technologies, 2024
Computational thinking (CT) is valued as a thinking process that is required to adapt to the development of curriculum in primary education. In the context of modern information technology, English as a language subject emphasizes the necessity for changes in both learning and teaching modes. However, there is a lack of up-to-date synthesis…
Descriptors: Computer Science Education, Technological Literacy, Pedagogical Content Knowledge, Elementary School Students
Jiahong Su; Kai Guo; Xinyu Chen; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
The teaching of artificial intelligence (AI) has increasingly become a topic of investigation among educational researchers. Studies of AI education have predominantly focused on the university level; less attention has been paid to teaching AI in K-12 classrooms. This study synthesised empirical studies on K-12 AI education, with the aims of…
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Teaching Methods