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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
Rosenquist, Christina – Business Communication Quarterly, 2012
Stallworth Williams introduces concepts of visual rhetoric and ethics for a classroom exercise in the analysis and revision of a sales letter. This article revisits Stallworth Williams's proposed teaching strategies, suggesting that not only do students need to be instructed in elements of visual design, but they must also be taught to link those…
Descriptors: Visual Environment, Rhetoric, Ethics, Business Communication
Al-Tikriti, Munther N.; Al-Aubidy, Kasim M. – Journal of Educational Technology, 2013
E-learning, virtual learning and mixed reality techniques are now a global integral part of the academic and educational systems. They provide easier access to educational opportunities to a very wide spectrum of individuals to pursue their educational and qualification objectives. These modern techniques have the potentials to improve the quality…
Descriptors: Engineering Education, Electronic Learning, Virtual Classrooms, Blended Learning
Roman, Harry T. – Technology and Engineering Teacher, 2012
The collection and analysis of weather data is crucial to the location of alternate energy systems like solar and wind. This article presents a design challenge that gives students a chance to design a weather station to collect data in advance of a large wind turbine installation. Data analysis is a crucial part of any science or engineering…
Descriptors: Engineering Education, Energy, Data Analysis, Weather
Wheeler, Lindsay B.; Whitworth, Brooke A.; Gonczi, Amanda L. – Science Teacher, 2014
The number of students majoring in science, technology, engineering, and math (STEM) is declining due in part to a lack of student interest (Fairweather 2008; NRC 2012; PCAST 2010). One reason may be the difference between how science is done in school and how it is done in the field (Osborne, Simon, and Collins 2003). An interdisciplinary…
Descriptors: Engineering Technology, Student Interests, Science Interests, STEM Education
Mitts, Charles – Technology and Engineering Teacher, 2013
The kite design activity described in this article is "hands-on" and provides students the opportunity to learn and apply STEM concepts in the process of building and flying a traditional diamond-shaped bowed kite from scratch. Important components of the activity are that students read and follow instructions and lessons about the…
Descriptors: Hands on Science, Design, Science Activities, Scientific Concepts
Downing, Jillian J. – International Journal of Training Research, 2017
This paper reports on a doctoral study that investigated an alternative pedagogical approach in an online VET teacher-education course offered at a mid-sized university in Australia. Students in the course were mature-aged and adding study to their role as in-service VET teachers. Building on previous research, a set of design principles was…
Descriptors: Design Requirements, Educational Principles, Theory Practice Relationship, Doctoral Programs
Gates, Simon – School Science Review, 2013
Spreadsheets are useful for large data sets but they may be too wide or too long to print as conventional tables. Response grids offer solutions to the challenges posed by any large data set. They have wide application throughout science and for every subject and context where visual data displays are designed, within education and elsewhere.…
Descriptors: Visual Aids, Database Design, Database Management Systems, Scientific and Technical Information
Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Dutta, Pratima – ProQuest LLC, 2013
The Personalized Integrated Educational System (PIES) design theory is a design recommendation regarding the function and features of Learning Managements Systems (LMS) that can support the information-age learner-centered paradigm of education. The purpose of this study was to improve the proposed functions and features of the PIES design theory…
Descriptors: Integrated Learning Systems, Models, Transcripts (Written Records), Observation
Lending, Diane; Vician, Chelley – Journal of Information Systems Education, 2012
"JISE" has a lengthy history of inviting the submission of Teaching Tips for publication consideration in the journal. Past submission guidance for Teaching Tips has consisted of asking contributors to document the teaching experience and indicate what has worked, and not worked, in its execution within a journal page constraint of one to five…
Descriptors: Guidelines, Teaching Guides, Teaching Methods, Teaching Skills
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Agbenyega, Joseph S. – Contemporary Issues in Early Childhood, 2011
Safe learning spaces allow children to explore their environment in an open and inquiring way, whereas unsafe spaces constrain, frustrate and disengage children from experiencing the fullness of their learning spaces. This study explores how children make sense of safe and unsafe learning spaces, and how this understanding affects the ways they…
Descriptors: Design Requirements, Classroom Design, Qualitative Research, Foreign Countries
Lee, Jungwoo; Lee, Hyejung; Park, Yongki – Educational Technology, 2013
Information and communications technology (ICT) is affecting every part of our society. Education is no exception, but here the impact of ICT is fragmented at
best. The purpose of this article is to conceptualize and develop the idea of the smart classroom that integrates emerging information technologies with advanced pedagogies. System…
Descriptors: Technology Uses in Education, Technology Integration, Classroom Environment, Classroom Design