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Ruben, Brent D. – Simulation & Gaming, 1999
Presents an overview of the evolution of experiential instruction theory and practice from its popular emergence in the late 1960s through the present. Simulations, games, and other experience-based instructional methods have had a substantial impact on teaching concepts and applications during this period, and have influenced traditional…
Descriptors: Active Learning, Computer Simulation, Conventional Instruction, Educational Development
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
Purushotma, Ravi – Language Learning & Technology, 2005
As often as language teachers lecture about the importance of continual practice to adolescent learners, the dullness of homework exercises designed primarily to be educational has difficulty competing with popular media designed solely to be entertaining. Recently, numerous attempts have been made to develop "edutainment" titles that seek to…
Descriptors: Video Games, Student Motivation, Educational Technology, Second Language Instruction
Gonzalez-Cruz, Javier; Rodriguez-Sotres, Rogelio; Rodriguez-Penagos, Mireya – Biochemistry and Molecular Biology Education, 2003
Enzyme kinetics is a difficult subject for students to learn and for tutors to teach. During the practicals included in the biochemical courses at the Faculty of Chemistry of Universidad Nacional Autonoma de Mexico, we found that the students acquire good training in the calculations to obtain kinetic parameters such as K[subscript m], V[subscript…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Statistical Analysis
Gönen, Selahattin; Kocakaya, Serhat; Inan, Cemil – Turkish Online Journal of Educational Technology - TOJET, 2006
This study provides a comparative effect study of the Computer Assisted Teaching and the 7E model of the Constructivist Learning methods on attitudes and achievements of the students in physics classes. The experiments have been carried out in a private high school in Diyarbakir/Turkey on groups of first year students whose pre-test scores of…
Descriptors: Constructivism (Learning), Student Attitudes, Physics, Achievement Tests
Gonen, Selahattin; Kocakaya, Serhat; Inan, Cemil – Online Submission, 2006
This study provides a comparative effect study of the Computer Assisted Teaching and the 7E model of the Constructivist Learning methods on attitudes and achievements of the students in physics classes. The experiments have been carried out in a private high school in Diyarbakir/Turkey on groups of first year students whose pre-test scores of…
Descriptors: Constructivism (Learning), Student Attitudes, Physics, Achievement Tests
Kolson, Kenneth – 1994
This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides the player with rules of human factors,…
Descriptors: City Government, Community Planning, Computer Simulation, Educational Games
Erenay, Ozan; Hashemipour, Majid – Turkish Online Journal of Educational Technology - TOJET, 2003
Instructors in technical schools, polytechnics, and universities of technology must continually help students find the links between theory and practice. Students often don't recognize the links among the various subjects they study, or the links among the various tasks they perform as they study. It is well known that students learn best by…
Descriptors: Engineering Education, Case Studies, Theory Practice Relationship, Concept Teaching
Waugh, Michael L. – 1986
Designed to investigate whether or not science teachers can positively influence student achievement in, and attitude toward, science, this study focused on a specific teaching strategy and utilization of a computer-based simulation. The software package used in the study was the simulation, Volcanoes, by Earthware Computer Services. The sample…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Teaching Scientific Methodology through Microcomputer Simulations in Genetics. Final Project Report.
Kellogg, Ted; Latson, Jon – 1986
There are two major concerns about the teaching of high school biology. One is the degree to which students memorize laws, facts, and principles, and the second involves the role of the classroom teacher. These aspects result in a discrepancy between the theory and practice of science education. The purpose of this report is to provide: (1) a…
Descriptors: Biology, Classroom Techniques, Computer Simulation, Computer Software

Schrock, John Richard – American Biology Teacher, 1984
Indicates that although computers may churn out creative research, science is still dependent on science education, and that science education consists of increasing human experience. Also considers uses and misuses of computers in the science classroom, examining Edgar Dale's "cone of experience" related to laboratory computer and "extended…
Descriptors: Biology, College Science, Computer Oriented Programs, Computer Simulation
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Johnson, Tristan E.; Clayson, Carol Anne – 1998
As technology developments seek to improve learning, researchers, developers, and educators seek to understand how technological properties impact performance. This paper delineates how a traditional science course is enhanced through the use of simulation projects directed by the students themselves as a means to increase their level of knowledge…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Higher Education
Chapman, Dane M.; And Others – 1993
Three critical procedural skills in emergency medicine were evaluated using three assessment modalities--written, computer, and animal model. The effects of computer practice and previous procedure experience on skill competence were also examined in an experimental sequential assessment design. Subjects were six medical students, six residents,…
Descriptors: Animals, Comparative Analysis, Competence, Computer Assisted Testing