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ERIC Number: EJ1276232
Record Type: Journal
Publication Date: 2020-Nov
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: N/A
"Kian Santang" Game as Historical Educational Media Using Digital Storytelling Concept
Tanjung, Mahardika Abdi Prawira; Sitompul, Opim Salim
Education and Information Technologies, v25 n6 p5379-5388 Nov 2020
The history of the Indonesian state began to be forgotten by its young generation. Today's young generation or so-called "millennial" rarely studies history pursued by previous state fighters. One of the histories of the Indonesian state is the story of Prince Kian Santang. The lesson that taken from the story of Prince Kian Santang is the wise character of Prince Kian Santang, which used as an example for Indonesian people who are facing the current era of globalisation. Prince Kian Santang is not trapped in such a position and is more concerned with society and community rights. Through Digital Storytelling and educational games, researchers hope that Indonesian teens will not forget the Prince Kian Santang story. Using the ADDIE methodology, researchers designed the game "Prince Kian Santang" and got satisfactory results.
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://bibliotheek.ehb.be:2123/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Indonesia
Grant or Contract Numbers: N/A