NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hofverberg, Hanna – Environmental Education Research, 2020
This article explores the significance of students' encounters with materiality in general and with crafting materials in particular when learning for sustainability. The aim of the explorative study is to illustrate a research approach that can show what students and the material do in correspondence and what stories emerge from this activity. An…
Descriptors: Handicrafts, Sustainability, Environmental Education, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
Peer reviewed Peer reviewed
Direct linkDirect link
Hofverberg, Hanna; Maivorsdotter, Ninitha – Environmental Education Research, 2018
Creative remake assignments using garments and textile refuse are common educational projects to promote environmental and sustainability actions. However, very little empirical research has been carried out on the learning processes of remake projects. In this article, the aim is to examine how students learn with garments and textile refuse when…
Descriptors: Recycling, Sustainability, Conservation (Environment), Clothing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Baer, Joey; Osbrink, Rory – Odyssey: New Directions in Deaf Education, 2015
Deaf students are visual learners, and technology should be part of every bilingual classroom. However, deaf students need to learn to manipulate the hardware and software that allows them to express themselves and to advance their knowledge. Students need to understand what is meant when they are referred to "ASL text" or…
Descriptors: American Sign Language, Bilingualism, Audience Awareness, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Atkins, Leslie J.; Velez, Lisanne; Goudy, David; Dunbar, Kevin N. – Science Education, 2009
What effects do different setups of museum exhibits have on visitors' conversations and interactions? The study reported here is an investigation of the role that labels and associated materials play in visitors' conversations and interactions at a heat camera exhibit. After we introduced a label to help visitors explore the insulating properties…
Descriptors: Photography, Speech Communication, Informal Education, Museums