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Weidenfeld, Matthew C.; Fernandez, Kenneth E. – Journal of Political Science Education, 2017
Within the teaching of political theory, an assumption is emerging that "Reacting to the Past" simulations are an effective tool because they encourage greater student engagement with ideas and history. While previous studies have assessed the advantages of simulations in other political science subfields or offered anecdotal evidence of…
Descriptors: Learner Engagement, Simulation, Political Science, Focus Groups
Martzog, Philipp; Kuttner, Simon; Pollak, Guido – Journal of Education for Teaching: International Research and Pedagogy, 2016
Teachers are confronted with complex and unexpected classroom situations that not only demand knowledge but also social-emotional competencies. Consequently, researchers have tried to identify conditions that support the development of relevant abilities in this domain. This study examined the frequently stated, but not yet empirically…
Descriptors: Teaching Methods, Comparative Analysis, Student Teachers, Teacher Competencies
Heideman, Paul D.; Flores, K. Adryan; Sevier, Lu M.; Trouton, Kelsey E. – CBE - Life Sciences Education, 2017
Drawing by learners can be an effective way to develop memory and generate visual models for higher-order skills in biology, but students are often reluctant to adopt drawing as a study method. We designed a nonclassroom intervention that instructed introductory biology college students in a drawing method, minute sketches in folded lists (MSFL),…
Descriptors: Problem Solving, Recall (Psychology), Adoption (Ideas), Biology
Wilson, Christopher D.; Reichsman, Frieda; Mutch-Jones, Karen; Gardner, April; Marchi, Lisa; Kowalski, Susan; Lord, Trudi; Dorsey, Chad – Journal of Science Education and Technology, 2018
Research-based digital games hold great potential to be effective tools in supporting next-generation science learning. However, as with all instructional materials, teachers significantly influence their implementation and contribute to their effectiveness. To more fully understand the contributions and challenges of teacher implementation of…
Descriptors: Curriculum Implementation, Educational Games, Science Materials, Science Curriculum
Shi, Yinghui; Peng, Changling; Yang, Harrison Hao; MacLeod, Jason – Open Learning, 2018
The study reported here examined college students' academic self-efficacy, 'academic press' and learning achievement, as well as the association between these three variables within learning contexts using interactive whiteboard-based instruction. A quasi-experimental study was conducted using a sample (n = 103) of first-year college students in…
Descriptors: Teaching Methods, Educational Technology, College Students, Academic Achievement
Al Salami, Mubarak K.; Makela, Carole J.; de Miranda, Michael A. – International Journal of Technology and Design Education, 2017
Integrating engineering and technology concepts into K-12 science and math curricula through engineering design project-based learning has been found to increase students' interest in science, technology, engineering, and mathematics (STEM), however preparing teachers to shift to interdisciplinary teaching remains a significant challenge.…
Descriptors: STEM Education, Interdisciplinary Approach, Faculty Development, Teacher Attitudes
Hustus, Hunter – ProQuest LLC, 2015
President Obama's 2009 speech in Prague is remembered as a call for the eventual elimination of nuclear weapons. It reinvigorated a long-overdue policy debate in the United States and Europe. Unfortunately, that debate is characterized by a focus on arsenal size that borders on numerology, a lack of imagination consistent with presentism, and…
Descriptors: Weapons, Guidelines, Nuclear Energy, Mixed Methods Research
Hadjichambis, Andreas Ch.; Georgiou, Yiannis; Paraskeva-Hadjichambi, Demetra; Kyza, Eleni A.; Mappouras, Demetrios – Journal of Biological Education, 2016
Despite the importance of understanding how the human reproductive system works, adolescents worldwide exhibit weak conceptual understanding, which leads to serious risks, such as unwanted pregnancies and sexually transmitted diseases. Studies focusing on the development and evaluation of inquiry-based learning interventions, promoting the…
Descriptors: Intervention, Gender Differences, Grade 7, Science Instruction
Castillo Losada, César Augusto; Insuasty, Edgar Alirio; Jaime Osorio, María Fernanda – PROFILE: Issues in Teachers' Professional Development, 2017
This article reports on a study carried out in a foreign language school at a Colombian public university. Its main purpose was to analyze the extent to which the use of authentic materials and tasks contributes to the enhancement of the communicative competence on an A2 level English course. A mixed study composed of a quasi-experimental and a…
Descriptors: Communicative Competence (Languages), Second Language Learning, Second Language Instruction, Language Teachers
Saiya, Nilay – Journal of Political Science Education, 2016
Professors of international relations are increasingly realizing that simulations can be a fun and effective way of teaching the complexities of the field to their students. One popular simulation that has emerged in recent years--the "Statecraft" simulation--is now used by more than 190 colleges and universities worldwide. Despite…
Descriptors: Foreign Policy, Student Attitudes, International Relations, College Faculty
Liu, Tsung-Yu – Interactive Learning Environments, 2016
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…
Descriptors: Educational Games, Computer Simulation, Computer Software, Computer Science Education
Rachels, Jason R.; Rockinson-Szapkiw, Amanda J. – Computer Assisted Language Learning, 2018
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and fourth grade students' Spanish language achievement and student academic self-efficacy. In this study, the treatment group's Spanish language instruction was through the use of…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Telecommunications
The Effect of Online Collaboration on Adolescent Sense of Community in Eighth-Grade Physical Science
Wendt, Jillian L.; Rockinson-Szapkiw, Amanda J. – Journal of Science Education and Technology, 2015
Using a quasi-experimental, nonequivalent pretest/posttest control group design, the researchers examined the effects of online collaborative learning on eighth-grade student's sense of community in a physical science class. For a 9-week period, students in the control group participated in collaborative activities in a face-to-face learning…
Descriptors: Science Instruction, Grade 8, Middle School Students, Computer Mediated Communication
Jong, Morris Siu-Yung – Educational Technology & Society, 2017
The "flipped classroom" is an educational strategy about inverting the traditional use of in-class time for conducting lower-level learning activities and out-of-class time for conducting higher-level learning activities. "Guided social inquiry learning" (GSIL), which is a scaffolded constructivist pedagogic approach, has been…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design