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Cenka, Baginda Anggun Nan; Santoso, Harry B.; Junus, Kasiyah – Knowledge Management & E-Learning, 2022
Online learning implementation has been growing year by year across countries, including Indonesia. Many higher education institutions use a Learning Management System (LMS) to facilitate online learning. Unfortunately, many issues arise during online learning implementation, such as a lack of student behaviour monitoring. This study adopts an…
Descriptors: Knowledge Management, Electronic Learning, Integrated Learning Systems, Student Behavior
Baird, Timothy D.; Kniola, David J.; Carlson, Kimberly A.; Russell, Donald G.; Hartter, Joel; Rogers, Sarah; Tise, Joseph – International Journal of Teaching and Learning in Higher Education, 2020
To explore new opportunities to promote self-regulated learning (SRL) across a variety of contexts, this study applies a novel assignment called Pink Time in seven different courses at two universities. The assignment asks students to "skip class, do anything you want, and give yourself a grade." In each case, instructors adapted Pink…
Descriptors: Independent Study, Student Attitudes, Assignments, Universities
Robson, Karen – Journal of Marketing Education, 2019
Gamification is increasingly being implemented in higher education to engage students. This article presents a gamified pedagogical exercise intended to motivate students to consider how their in-person and digital behaviors affect their personal brands. Students receive and lose points for various behaviors and reflect on whether these behaviors…
Descriptors: Assignments, Higher Education, Teaching Methods, Student Behavior
Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
Fendler, Richard J. – Online Journal of Distance Learning Administration, 2021
Much of the online education literature stresses the importance of teacher presence. The most common techniques used by online teachers to achieve presence are frequently posting written announcements, providing clear written instructions on assignments, offering students meaningful written feedback, and timely responding to emails. However, if…
Descriptors: Online Courses, Teacher Student Relationship, Educational Technology, Technology Uses in Education
Rands, Melissa L.; Gansemer-Topf, Ann M. – Teachers College Record, 2020
Background/Context: Studio-based courses--the primary approach in design education--have been viewed as effective environments for learning. This study uses an ecological approach to explore how the studio environment creates opportunities for social interaction through immersive studies of studio learning. Purpose/Objective/Research…
Descriptors: Case Studies, Ethnography, Studio Art, Design
Pereira, Filipe D.; Oliveira, Elaine H. T.; Oliveira, David B. F.; Cristea, Alexandra I.; Carvalho, Leandro S. G.; Fonseca, Samuel C.; Toda, Armando; Isotani, Seiji – British Journal of Educational Technology, 2020
Tools for automatic grading programming assignments, also known as Online Judges, have been widely used to support computer science (CS) courses. Nevertheless, few studies have used these tools to acquire and analyse interaction data to better understand the students' performance and behaviours, often due to data availability or inadequate…
Descriptors: Introductory Courses, Programming, Outcomes of Education, Student Behavior
Albinsson, Pia A.; Burman, Bidisha; Shows, G. David; Stoddard, James E. – Marketing Education Review, 2020
This paper examines whether marketing educators' efforts in integrating sustainability-related issues in an undergraduate Integrated Marketing Communications (IMC) course affect students' perceived sustainability literacy. Using the Taxonomy of Significant Learning, a traditional IMC course was redesigned to include sustainability-focused concepts…
Descriptors: Marketing, Teaching Methods, Communications, Sustainability
Kulpa, Anastasia – College Teaching, 2017
This piece reports on an early attempt at gamification (reframing post-secondary classrooms drawing on the structure of games). The attempt began in the 2011-2012 academic year and is structured to allow students substantial autonomy in determining which assignments, and how many of them, to complete over the course of the semester. Initial…
Descriptors: Postsecondary Education, Academic Achievement, Assignments, Student Centered Learning
Kunitz, Silvia; Marian, Klara Skogmyr – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2017
In this study, the authors explore how classroom tasks that are commonly used in task-based language teaching (TBLT) are achieved as observable aspects of "local educational order" (Hester & Francis, 2000) through observable and immanently social classroom behaviors. They focus specifically on students' language learning behaviors,…
Descriptors: Assignments, Second Language Instruction, Social Behavior, Student Behavior
Xin, Joy F.; Sheppard, Mary E.; Brown, Michelle – Journal of Autism and Developmental Disorders, 2017
This study examined the effect of using an iPad for students with autism spectrum disorder (ASD) on self-monitoring their behaviors in class. Four students with ASD were taught on-task behaviors by watching self-modeled video saved in the application "Choiceworks" on their iPads, and collected data on their own behaviors. A single…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
The Use of Video Self-Modeling to Increase On-Task Behavior in Children with High-Functioning Autism
Schatz, Rochelle B.; Peterson, Rachel K.; Bellini, Scott – Journal of Applied School Psychology, 2016
In the present study, the researchers implemented a video self-modeling intervention for increasing on-task classroom behavior for three elementary school students diagnosed with an autism spectrum disorder. The researchers observed the students' on-task engagement three times a week during their respective math classes. A multiple baseline design…
Descriptors: Video Technology, Intervention, Time on Task, Student Behavior
Rands, Melissa L.; Gansemer-Topf, Ann M. – AERA Online Paper Repository, 2018
Background: Studio-based courses - the primary approach in design education--have been viewed as effective environments for learning. However, few studies have utilized an ecological lens to explore how the studio environment creates opportunities for social interaction through immersive studies of studio learning. Purpose: We engaged in an…
Descriptors: Case Studies, Ethnography, Studio Art, Design
Furr, Daniel; Williamson, Manda – Pearson, 2019
Revel is an interactive learning environment intended to help students prepare for class by reading a little, then doing a little. Within Revel, there are several different learning products. Each product consists of instructional text interspersed with videos, interactive elements and assessments. Revel for "Psychology," 1st edition by…
Descriptors: Psychology, Undergraduate Students, Teaching Methods, Blended Learning
Rana, Nripendra P.; Dwivedi, Yogesh K. – Journal of Marketing Education, 2016
As more and more institutions are integrating new technologies (e.g., audience response systems such as clickers) into their teaching and learning systems, it is becoming increasingly necessary to have a detailed understanding of the underlying mechanisms of these advanced technologies and their outcomes on student learning perceptions. We…
Descriptors: Business Administration Education, Marketing, Learning Processes, Teaching Methods