Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Sexuality | 3 |
Teaching Methods | 3 |
Video Games | 3 |
Adolescents | 2 |
Attitude Measures | 2 |
Coding | 2 |
Educational Games | 2 |
Focus Groups | 2 |
High School Students | 2 |
Program Effectiveness | 2 |
Violence | 2 |
More ▼ |
Author
Gilliam, Melissa | 2 |
Jagoda, Patrick | 2 |
Bouris, Alida | 1 |
Hebert, Luciana E. | 1 |
Hill, Brandon J. | 1 |
Jaworski, Erin | 1 |
Kearney, Paul | 1 |
Lyman, Phoebe | 1 |
Mancino, Jenny | 1 |
Pivec, Maja | 1 |
Wilson, M. Claire | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
High Schools | 2 |
Secondary Education | 2 |
Audience
Location
Illinois | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gilliam, Melissa; Jagoda, Patrick; Jaworski, Erin; Hebert, Luciana E.; Lyman, Phoebe; Wilson, M. Claire – Sex Education: Sexuality, Society and Learning, 2016
This paper describes the development and evaluation of an interactive, narrative-based, multimedia game to promote learning and communication about sexual violence and health topics. High school-aged participants created the game concept in a three-week workshop, after which assets were assembled and refined by a university-based game design lab.…
Descriptors: Sexuality, Violence, Video Games, Teaching Methods
Bouris, Alida; Mancino, Jenny; Jagoda, Patrick; Hill, Brandon J.; Gilliam, Melissa – Sex Education: Sexuality, Society and Learning, 2016
This paper presents findings from a focus group study conducted to evaluate "The Source," an alternate reality game (ARG). ARGs are a relatively new genre of interactive digital games that use a variety of media to engage game players. We developed modules on sexual health, sexual orientation, and homophobia in a game that was delivered…
Descriptors: Adolescents, Sexuality, Sex Education, Simulated Environment
Kearney, Paul; Pivec, Maja – British Journal of Educational Technology, 2007
Sex and violence in video games is a social issue that confronts us all, especially as many commercial games are now being introduced for game-based learning in schools, and as such this paper polls teenage players about the rules their parents and teachers may or may not have, and surveys the gaming community, ie, game developers to parents, to…
Descriptors: Social Problems, Video Games, Violence, Sexuality